godot/core/input/input_map.cpp
Eric M 49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00

707 lines
30 KiB
C++

/*************************************************************************/
/* input_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "input_map.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/keyboard.h"
InputMap *InputMap::singleton = nullptr;
int InputMap::ALL_DEVICES = -1;
void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f));
ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone);
ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
ClassDB::bind_method(D_METHOD("action_get_events", "action"), &InputMap::_action_get_events);
ClassDB::bind_method(D_METHOD("event_is_action", "event", "action", "exact_match"), &InputMap::event_is_action, DEFVAL(false));
ClassDB::bind_method(D_METHOD("load_from_project_settings"), &InputMap::load_from_project_settings);
}
void InputMap::add_action(const StringName &p_action, float p_deadzone) {
ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action '" + String(p_action) + "'.");
input_map[p_action] = Action();
static int last_id = 1;
input_map[p_action].id = last_id;
input_map[p_action].deadzone = p_deadzone;
last_id++;
}
void InputMap::erase_action(const StringName &p_action) {
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
input_map.erase(p_action);
}
Array InputMap::_get_actions() {
Array ret;
List<StringName> actions = get_actions();
if (actions.is_empty()) {
return ret;
}
for (const List<StringName>::Element *E = actions.front(); E; E = E->next()) {
ret.push_back(E->get());
}
return ret;
}
List<StringName> InputMap::get_actions() const {
List<StringName> actions = List<StringName>();
if (input_map.is_empty()) {
return actions;
}
for (OrderedHashMap<StringName, Action>::Element E = input_map.front(); E; E = E.next()) {
actions.push_back(E.key());
}
return actions;
}
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
const Ref<InputEvent> e = E->get();
//if (e.type != Ref<InputEvent>::KEY && e.device != p_event.device) -- unsure about the KEY comparison, why is this here?
// continue;
int device = e->get_device();
if (device == ALL_DEVICES || device == p_event->get_device()) {
if (p_exact_match && e->shortcut_match(p_event)) {
return E;
} else if (!p_exact_match && e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
return E;
}
}
}
return nullptr;
}
bool InputMap::has_action(const StringName &p_action) const {
return input_map.has(p_action);
}
float InputMap::action_get_deadzone(const StringName &p_action) {
ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
return input_map[p_action].deadzone;
}
void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
input_map[p_action].deadzone = p_deadzone;
}
void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object.");
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
if (_find_event(input_map[p_action], p_event, true)) {
return; // Already addded.
}
input_map[p_action].inputs.push_back(p_event);
}
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
return (_find_event(input_map[p_action], p_event, true) != nullptr);
}
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event, true);
if (E) {
input_map[p_action].inputs.erase(E);
if (Input::get_singleton()->is_action_pressed(p_action)) {
Input::get_singleton()->action_release(p_action);
}
}
}
void InputMap::action_erase_events(const StringName &p_action) {
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
input_map[p_action].inputs.clear();
}
Array InputMap::_action_get_events(const StringName &p_action) {
Array ret;
const List<Ref<InputEvent>> *al = action_get_events(p_action);
if (al) {
for (const List<Ref<InputEvent>>::Element *E = al->front(); E; E = E->next()) {
ret.push_back(E->get());
}
}
return ret;
}
const List<Ref<InputEvent>> *InputMap::action_get_events(const StringName &p_action) {
const OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
if (!E) {
return nullptr;
}
return &E.get().inputs;
}
bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match) const {
return event_get_action_status(p_event, p_action, p_exact_match);
}
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
Ref<InputEventAction> input_event_action = p_event;
if (input_event_action.is_valid()) {
if (p_pressed != nullptr) {
*p_pressed = input_event_action->is_pressed();
}
if (p_strength != nullptr) {
*p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f;
}
return input_event_action->get_action() == p_action;
}
bool pressed;
float strength;
float raw_strength;
List<Ref<InputEvent>>::Element *event = _find_event(E.get(), p_event, p_exact_match, &pressed, &strength, &raw_strength);
if (event != nullptr) {
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
if (p_strength != nullptr) {
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = raw_strength;
}
return true;
} else {
return false;
}
}
const OrderedHashMap<StringName, InputMap::Action> &InputMap::get_action_map() const {
return input_map;
}
void InputMap::load_from_project_settings() {
input_map.clear();
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
const PropertyInfo &pi = E->get();
if (!pi.name.begins_with("input/")) {
continue;
}
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
Array events = action["events"];
add_action(name, deadzone);
for (int i = 0; i < events.size(); i++) {
Ref<InputEvent> event = events[i];
if (event.is_null()) {
continue;
}
action_add_event(name, event);
}
}
}
struct _BuiltinActionDisplayName {
const char *name;
const char *display_name;
};
static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
/* clang-format off */
{ "ui_accept", TTRC("Accept") },
{ "ui_select", TTRC("Select") },
{ "ui_cancel", TTRC("Cancel") },
{ "ui_focus_next", TTRC("Focus Next") },
{ "ui_focus_prev", TTRC("Focus Prev") },
{ "ui_left", TTRC("Left") },
{ "ui_right", TTRC("Right") },
{ "ui_up", TTRC("Up") },
{ "ui_down", TTRC("Down") },
{ "ui_page_up", TTRC("Page Up") },
{ "ui_page_down", TTRC("Page Down") },
{ "ui_home", TTRC("Home") },
{ "ui_end", TTRC("End") },
{ "ui_cut", TTRC("Cut") },
{ "ui_copy", TTRC("Copy") },
{ "ui_paste", TTRC("Paste") },
{ "ui_undo", TTRC("Undo") },
{ "ui_redo", TTRC("Redo") },
{ "ui_text_completion_query", TTRC("Completion Query") },
{ "ui_text_newline", TTRC("New Line") },
{ "ui_text_newline_blank", TTRC("New Blank Line") },
{ "ui_text_newline_above", TTRC("New Line Above") },
{ "ui_text_indent", TTRC("Indent") },
{ "ui_text_dedent", TTRC("Dedent") },
{ "ui_text_backspace", TTRC("Backspace") },
{ "ui_text_backspace_word", TTRC("Backspace Word") },
{ "ui_text_backspace_word.OSX", TTRC("Backspace Word") },
{ "ui_text_backspace_all_to_left", TTRC("Backspace all to Left") },
{ "ui_text_backspace_all_to_left.OSX", TTRC("Backspace all to Left") },
{ "ui_text_delete", TTRC("Delete") },
{ "ui_text_delete_word", TTRC("Delete Word") },
{ "ui_text_delete_word.OSX", TTRC("Delete Word") },
{ "ui_text_delete_all_to_right", TTRC("Delete all to Right") },
{ "ui_text_delete_all_to_right.OSX", TTRC("Delete all to Right") },
{ "ui_text_caret_left", TTRC("Caret Left") },
{ "ui_text_caret_word_left", TTRC("Caret Word Left") },
{ "ui_text_caret_word_left.OSX", TTRC("Caret Word Left") },
{ "ui_text_caret_right", TTRC("Caret Right") },
{ "ui_text_caret_word_right", TTRC("Caret Word Right") },
{ "ui_text_caret_word_right.OSX", TTRC("Caret Word Right") },
{ "ui_text_caret_up", TTRC("Caret Up") },
{ "ui_text_caret_down", TTRC("Caret Down") },
{ "ui_text_caret_line_start", TTRC("Caret Line Start") },
{ "ui_text_caret_line_start.OSX", TTRC("Caret Line Start") },
{ "ui_text_caret_line_end", TTRC("Caret Line End") },
{ "ui_text_caret_line_end.OSX", TTRC("Caret Line End") },
{ "ui_text_caret_page_up", TTRC("Caret Page Up") },
{ "ui_text_caret_page_down", TTRC("Caret Page Down") },
{ "ui_text_caret_document_start", TTRC("Caret Document Start") },
{ "ui_text_caret_document_start.OSX", TTRC("Caret Document Start") },
{ "ui_text_caret_document_end", TTRC("Caret Document End") },
{ "ui_text_caret_document_end.OSX", TTRC("Caret Document End") },
{ "ui_text_scroll_up", TTRC("Scroll Up") },
{ "ui_text_scroll_up.OSX", TTRC("Scroll Up") },
{ "ui_text_scroll_down", TTRC("Scroll Down") },
{ "ui_text_scroll_down.OSX", TTRC("Scroll Down") },
{ "ui_text_select_all", TTRC("Select All") },
{ "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") },
{ "ui_graph_duplicate", TTRC("Duplicate Nodes") },
{ "ui_graph_delete", TTRC("Delete Nodes") },
{ "ui_filedialog_up_one_level", TTRC("Go Up One Level") },
{ "ui_filedialog_refresh", TTRC("Refresh") },
{ "ui_filedialog_show_hidden", TTRC("Show Hidden") },
{ "ui_swap_input_direction ", TTRC("Swap Input Direction") },
{ "", TTRC("")}
/* clang-format on */
};
String InputMap::get_builtin_display_name(const String &p_name) const {
int len = sizeof(_builtin_action_display_names) / sizeof(_BuiltinActionDisplayName);
for (int i = 0; i < len; i++) {
if (_builtin_action_display_names[i].name == p_name) {
return RTR(_builtin_action_display_names[i].display_name);
}
}
return p_name;
}
const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
// Return cache if it has already been built.
if (default_builtin_cache.size()) {
return default_builtin_cache;
}
List<Ref<InputEvent>> inputs;
inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
default_builtin_cache.insert("ui_accept", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_Y));
inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
default_builtin_cache.insert("ui_select", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_ESCAPE));
default_builtin_cache.insert("ui_cancel", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_TAB));
default_builtin_cache.insert("ui_focus_next", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_focus_prev", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_LEFT));
default_builtin_cache.insert("ui_left", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_RIGHT));
default_builtin_cache.insert("ui_right", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP));
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_UP));
default_builtin_cache.insert("ui_up", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_DOWN));
default_builtin_cache.insert("ui_down", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
default_builtin_cache.insert("ui_page_up", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
default_builtin_cache.insert("ui_page_down", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_HOME));
default_builtin_cache.insert("ui_home", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_END));
default_builtin_cache.insert("ui_end", inputs);
// ///// UI basic Shortcuts /////
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_X | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_cut", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_C | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_copy", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_V | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_paste", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD));
default_builtin_cache.insert("ui_undo", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_Y | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_redo", inputs);
// ///// UI Text Input Shortcuts /////
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_SPACE | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_completion_query", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_TAB));
default_builtin_cache.insert("ui_text_completion_accept", inputs);
// Newlines
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
default_builtin_cache.insert("ui_text_newline", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_newline_blank", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_newline_above", inputs);
// Indentation
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_TAB));
default_builtin_cache.insert("ui_text_indent", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_text_dedent", inputs);
// Text Backspace and Delete
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
default_builtin_cache.insert("ui_text_backspace", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_backspace_word", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_backspace_word.OSX", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_backspace_all_to_left.OSX", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
default_builtin_cache.insert("ui_text_delete", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_delete_word", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_delete_word.OSX", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_delete_all_to_right", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_delete_all_to_right.OSX", inputs);
// Text Caret Movement Left/Right
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
default_builtin_cache.insert("ui_text_caret_left", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_word_left", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_caret_word_left.OSX", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
default_builtin_cache.insert("ui_text_caret_right", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_word_right", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_caret_word_right.OSX", inputs);
// Text Caret Movement Up/Down
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP));
default_builtin_cache.insert("ui_text_caret_up", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
default_builtin_cache.insert("ui_text_caret_down", inputs);
// Text Caret Movement Line Start/End
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_HOME));
default_builtin_cache.insert("ui_text_caret_line_start", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL));
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_line_start.OSX", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_END));
default_builtin_cache.insert("ui_text_caret_line_end", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_line_end.OSX", inputs);
// Text Caret Movement Page Up/Down
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
default_builtin_cache.insert("ui_text_caret_page_up", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
default_builtin_cache.insert("ui_text_caret_page_down", inputs);
// Text Caret Movement Document Start/End
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_HOME | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_document_start", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_document_start.OSX", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_document_end", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_document_end.OSX", inputs);
// Text Scrolling
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_scroll_up", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_scroll_up.OSX", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_scroll_down", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_scroll_down.OSX", inputs);
// Text Misc
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_select_all", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_INSERT));
default_builtin_cache.insert("ui_text_toggle_insert_mode", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_MENU));
default_builtin_cache.insert("ui_menu", inputs);
// ///// UI Graph Shortcuts /////
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
default_builtin_cache.insert("ui_graph_duplicate", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
default_builtin_cache.insert("ui_graph_delete", inputs);
// ///// UI File Dialog Shortcuts /////
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
default_builtin_cache.insert("ui_filedialog_up_one_level", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_F5));
default_builtin_cache.insert("ui_filedialog_refresh", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_H));
default_builtin_cache.insert("ui_filedialog_show_hidden", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_QUOTELEFT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_swap_input_direction", inputs);
return default_builtin_cache;
}
void InputMap::load_default() {
OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins();
// List of Builtins which have an override for OSX.
Vector<String> osx_builtins;
for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
if (String(E.key()).ends_with(".OSX")) {
// Strip .OSX from name: some_input_name.OSX -> some_input_name
osx_builtins.push_back(String(E.key()).split(".")[0]);
}
}
for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
String fullname = E.key();
String name = fullname.split(".")[0];
String override_for = fullname.split(".").size() > 1 ? fullname.split(".")[1] : "";
#ifdef APPLE_STYLE_KEYS
if (osx_builtins.has(name) && override_for != "OSX") {
// Name has osx builtin but this particular one is for non-osx systems - so skip.
continue;
}
#else
if (override_for == "OSX") {
// Override for OSX - not needed on non-osx platforms.
continue;
}
#endif
add_action(name);
List<Ref<InputEvent>> inputs = E.get();
for (List<Ref<InputEvent>>::Element *I = inputs.front(); I; I = I->next()) {
Ref<InputEventKey> iek = I->get();
// For the editor, only add keyboard actions.
if (iek.is_valid()) {
action_add_event(fullname, I->get());
}
}
}
}
InputMap::InputMap() {
ERR_FAIL_COND_MSG(singleton, "Singleton in InputMap already exist.");
singleton = this;
}