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default_theme
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Add "font_color_separator" theme property to 'PopupMenu'
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2020-12-03 11:36:03 -03:00 |
animation.cpp
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
animation.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
audio_stream_sample.cpp
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Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
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2020-11-04 17:03:54 -03:00 |
audio_stream_sample.h
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bit_map.cpp
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bit_map.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
box_shape_3d.cpp
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box_shape_3d.h
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camera_effects.cpp
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camera_effects.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape_3d.cpp
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Lowering the Minimum Unit at Shape3D and Cameras
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2020-11-17 13:17:37 +09:00 |
capsule_shape_3d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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curve.cpp
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curve.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
cylinder_shape_3d.cpp
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Lowering the Minimum Unit at Shape3D and Cameras
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2020-11-17 13:17:37 +09:00 |
cylinder_shape_3d.h
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environment.cpp
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Static analyzer fixes:
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2020-12-09 10:17:53 +02:00 |
environment.h
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Environment brightness, contrast, saturation restore with color correction.
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2020-11-28 07:37:49 -08:00 |
font.cpp
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Merge pull request #43931 from bruvzg/ctl_comp_font
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2020-12-09 11:28:11 +01:00 |
font.h
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[Complex Text Layouts] Add compatibility for legacy Font resources.
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2020-12-03 10:34:03 +02:00 |
gradient.cpp
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Fixup ColorRamp to Gradient renames
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2020-10-25 18:32:44 +02:00 |
gradient.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
height_map_shape_3d.cpp
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height_map_shape_3d.h
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line_shape_2d.cpp
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line_shape_2d.h
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material.cpp
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Tweak BaseMaterial3D heightmap property hints
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2020-12-05 21:43:32 +01:00 |
material.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
mesh.cpp
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Rebind Mesh/ArrayMesh enums
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2020-12-04 19:34:50 -05:00 |
mesh.h
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Rebind Mesh/ArrayMesh enums
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2020-12-04 19:34:50 -05:00 |
mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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mesh_library.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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navigation_mesh.h
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packed_scene.cpp
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
packed_scene.h
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
particles_material.cpp
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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2020-12-04 19:34:29 -05:00 |
particles_material.h
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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2020-12-04 19:34:29 -05:00 |
physics_material.cpp
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Fix hints on PhysicsMaterial bounce/friction.
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2020-09-19 18:44:49 -04:00 |
physics_material.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
polygon_path_finder.cpp
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polygon_path_finder.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
primitive_meshes.cpp
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Rename CubeMesh BoxMesh
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2020-12-05 11:48:26 +00:00 |
primitive_meshes.h
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Rename CubeMesh BoxMesh
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2020-12-05 11:48:26 +00:00 |
ray_shape_2d.cpp
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ray_shape_2d.h
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ray_shape_3d.cpp
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Lowering the Minimum Unit at Shape3D and Cameras
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2020-11-17 13:17:37 +09:00 |
ray_shape_3d.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Static analyzer fixes:
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2020-12-09 10:17:53 +02:00 |
resource_format_text.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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Variant: Rename Type::_RID to Type::RID
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2020-11-09 16:29:04 +01:00 |
shader.h
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
shape_2d.cpp
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shape_2d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
shape_3d.cpp
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shape_3d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
skin.cpp
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skin.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
sky.cpp
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sky.h
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sky_material.cpp
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Increase dithering in the PhysicalSkyMaterial shader to combat banding
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2020-12-09 01:40:58 +01:00 |
sky_material.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
sphere_shape_3d.cpp
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Lowering the Minimum Unit at Shape3D and Cameras
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2020-11-17 13:17:37 +09:00 |
sphere_shape_3d.h
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style_box.cpp
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
style_box.h
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
surface_tool.cpp
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Static analyzer fixes:
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2020-12-09 10:17:53 +02:00 |
surface_tool.h
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Refactored Mesh internals and formats.
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2020-12-02 13:07:59 -03:00 |
syntax_highlighter.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
syntax_highlighter.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
text_file.cpp
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text_file.h
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text_line.cpp
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[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
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2020-12-06 20:30:59 +02:00 |
text_line.h
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[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
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2020-12-06 20:30:59 +02:00 |
text_paragraph.cpp
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[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
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2020-12-06 20:30:59 +02:00 |
text_paragraph.h
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[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
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2020-12-06 20:30:59 +02:00 |
texture.cpp
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Describe ImageTexture , Image creation and usage
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2020-11-17 16:00:41 +02:00 |
texture.h
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
theme.cpp
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
theme.h
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
tile_set.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
tile_set.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
video_stream.h
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visual_shader.cpp
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Fixed some errors when changing port name in visual shader expressions
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2020-12-02 13:27:37 +03:00 |
visual_shader.h
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Fixed some errors when changing port name in visual shader expressions
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2020-12-02 13:27:37 +03:00 |
visual_shader_nodes.cpp
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Added extra warning to VisualShaderNodeTexture + fix warning appearing
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2020-11-26 14:53:47 +03:00 |
visual_shader_nodes.h
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Added extra warning to VisualShaderNodeTexture + fix warning appearing
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2020-11-26 14:53:47 +03:00 |
world_2d.cpp
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Variant: Rename Type::_RID to Type::RID
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2020-11-09 16:29:04 +01:00 |
world_2d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
world_3d.cpp
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Variant: Rename Type::_RID to Type::RID
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2020-11-09 16:29:04 +01:00 |
world_3d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
world_margin_shape_3d.cpp
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world_margin_shape_3d.h
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