godot/scene/3d
K. S. Ernest (iFire) Lee e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
..
area.cpp Fixed CollisionObject signals do not trigger on Area 2019-03-18 13:56:40 +05:30
area.h
arvr_nodes.cpp
arvr_nodes.h
audio_stream_player_3d.cpp Remove setting that caused is_inside_tree() errors on doppler tracking enabled. 2019-02-26 09:16:23 -03:00
audio_stream_player_3d.h Fix AudioStreams::stop possibly causing a small noise 2019-02-17 11:20:10 -03:00
baked_lightmap.cpp
baked_lightmap.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Remove setting that caused is_inside_tree() errors on doppler tracking enabled. 2019-02-26 09:16:23 -03:00
camera.h
collision_object.cpp Fix -Wimplicit-fallthrough warnings from GCC 8 2019-04-05 15:14:53 +02:00
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp Warn about plane shape usage, closes #26503 2019-03-04 10:12:03 -03:00
collision_shape.h
cpu_particles.cpp Ensure non-emitting particles not processed on entering tree 2019-03-20 21:54:00 +09:00
cpu_particles.h Prevent invisible/inactive cpuparticles to redraw(3d) 2019-03-09 10:50:44 +09:00
gi_probe.cpp add warning to GIProbe when using GLES2 2019-03-03 11:26:08 -08:00
gi_probe.h add warning to GIProbe when using GLES2 2019-03-03 11:26:08 -08:00
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp hide hdr and shadow_contact in gles2 2019-03-02 19:01:26 -08:00
light.h hide hdr and shadow_contact in gles2 2019-03-02 19:01:26 -08:00
listener.cpp
listener.h
mesh_instance.cpp Add Open Asset Import Library to Godot. 2019-04-05 07:17:52 -07:00
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation.cpp
navigation.h
navigation_mesh.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
navigation_mesh.h
particles.cpp allowing setting particles lifetime greater than 600 2019-02-18 10:46:41 -08:00
particles.h
path.cpp Remove copy and use instance material override in gizmos, fixes #23783 2019-02-23 20:20:54 -03:00
path.h
physics_body.cpp Fixed missing exclude raycast shapes arguments in snap, closes #25230 2019-03-03 16:10:10 -03:00
physics_body.h Fixed missing exclude raycast shapes arguments in snap, closes #25230 2019-03-03 16:10:10 -03:00
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
remote_transform.cpp
remote_transform.h
room_instance.cpp
room_instance.h
SCsub Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
skeleton.cpp Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
skeleton.h Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
soft_body.cpp
soft_body.h
spatial.cpp No longer crash due to wrongly requesting a gizmo, fixes #26735 2019-03-07 09:26:49 -03:00
spatial.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp
visual_instance.h
voxel_light_baker.cpp Fix -Wsign-compare warnings. 2019-02-27 07:45:57 +01:00
voxel_light_baker.h
world_environment.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
world_environment.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00