godot/editor/editor_audio_buses.h
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00

187 lines
4 KiB
C++

#ifndef EDITORAUDIOBUSES_H
#define EDITORAUDIOBUSES_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/slider.h"
#include "scene/gui/texture_progress.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/tree.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "editor/editor_file_dialog.h"
#include "editor_plugin.h"
class EditorAudioBuses;
class EditorAudioBus : public PanelContainer {
GDCLASS( EditorAudioBus, PanelContainer )
bool prev_active;
float peak_l;
float peak_r;
Ref<Texture> disabled_vu;
LineEdit *track_name;
VSlider *slider;
TextureProgress *vu_l;
TextureProgress *vu_r;
TextureRect *scale;
OptionButton *send;
PopupMenu *effect_options;
PopupMenu *delete_popup;
PopupMenu *delete_effect_popup;
Button *solo;
Button *mute;
Button *bypass;
Tree *effects;
bool updating_bus;
void _gui_input(const InputEvent& p_event);
void _delete_pressed(int p_option);
void _name_changed(const String& p_new_name);
void _name_focus_exit() { _name_changed(track_name->get_text()); }
void _volume_db_changed(float p_db);
void _solo_toggled();
void _mute_toggled();
void _bypass_toggled();
void _send_selected(int p_which);
void _effect_edited();
void _effect_add(int p_which);
void _effect_selected();
void _delete_effect_pressed(int p_option);
void _effect_rmb(const Vector2& p_pos);
virtual Variant get_drag_data(const Point2& p_point);
virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const;
virtual void drop_data(const Point2& p_point,const Variant& p_data);
Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
friend class EditorAudioBuses;
EditorAudioBuses *buses;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void update_bus();
void update_send();
EditorAudioBus(EditorAudioBuses *p_buses=NULL);
};
class EditorAudioBusDrop : public Panel {
GDCLASS(EditorAudioBusDrop,Panel);
virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const;
virtual void drop_data(const Point2& p_point,const Variant& p_data);
protected:
static void _bind_methods();
public:
EditorAudioBusDrop();
};
class EditorAudioBuses : public VBoxContainer {
GDCLASS(EditorAudioBuses,VBoxContainer)
HBoxContainer *top_hb;
Button *add;
ScrollContainer *bus_scroll;
HBoxContainer *bus_hb;
EditorAudioBusDrop *drop_end;
Button *file;
Button *load;
Button *save_as;
Button *_default;
Button *_new;
Timer *save_timer;
String edited_path;
void _add_bus();
void _update_buses();
void _update_bus(int p_index);
void _update_sends();
void _delete_bus(Object* p_which);
void _duplicate_bus(int p_which);
void _request_drop_end();
void _drop_at_index(int p_bus,int p_index);
void _server_save();
void _select_layout();
void _load_layout();
void _save_as_layout();
void _load_default_layout();
void _new_layout();
EditorFileDialog *file_dialog;
bool new_layout;
void _file_dialog_callback(const String& p_string);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void open_layout(const String& p_path);
static EditorAudioBuses* register_editor();
EditorAudioBuses();
};
class AudioBusesEditorPlugin : public EditorPlugin {
GDCLASS( AudioBusesEditorPlugin, EditorPlugin );
EditorAudioBuses *audio_bus_editor;
public:
virtual String get_name() const { return "SampleLibrary"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
AudioBusesEditorPlugin(EditorAudioBuses *p_node);
~AudioBusesEditorPlugin();
};
#endif // EDITORAUDIOBUSES_H