godot/editor/editor_file_dialog.h
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00

253 lines
7 KiB
C++

/*************************************************************************/
/* editor_file_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITORFILEDIALOG_H
#define EDITORFILEDIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "os/dir_access.h"
#include "scene/gui/box_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class EditorFileDialog : public ConfirmationDialog {
GDCLASS( EditorFileDialog, ConfirmationDialog );
public:
enum DisplayMode {
DISPLAY_THUMBNAILS,
DISPLAY_LIST
};
enum Access {
ACCESS_RESOURCES,
ACCESS_USERDATA,
ACCESS_FILESYSTEM
};
enum Mode {
MODE_OPEN_FILE,
MODE_OPEN_FILES,
MODE_OPEN_DIR,
MODE_OPEN_ANY,
MODE_SAVE_FILE
};
typedef Ref<Texture> (*GetIconFunc)(const String&);
typedef void (*RegisterFunc)(EditorFileDialog*);
static GetIconFunc get_icon_func;
static GetIconFunc get_large_icon_func;
static RegisterFunc register_func;
static RegisterFunc unregister_func;
private:
ConfirmationDialog *makedialog;
LineEdit *makedirname;
Button *makedir;
Access access;
//Button *action;
VBoxContainer *vbox;
Mode mode;
LineEdit *dir;
ToolButton *dir_prev;
ToolButton *dir_next;
ToolButton *dir_up;
OptionButton *drives;
ItemList *item_list;
TextureRect *preview;
VBoxContainer *preview_vb;
HBoxContainer *list_hb;
LineEdit *file;
AcceptDialog *mkdirerr;
AcceptDialog *exterr;
OptionButton *filter;
DirAccess *dir_access;
ConfirmationDialog *confirm_save;
ToolButton *mode_thumbnails;
ToolButton *mode_list;
ToolButton *refresh;
ToolButton *favorite;
ToolButton *fav_up;
ToolButton *fav_down;
ToolButton *fav_rm;
ItemList *favorites;
ItemList *recent;
Vector<String> local_history;
int local_history_pos;
void _push_history();
Vector<String> filters;
bool preview_waiting;
int preview_wheel_index;
float preview_wheel_timeout;
static bool default_show_hidden_files;
static DisplayMode default_display_mode;
bool show_hidden_files;
DisplayMode display_mode;
bool disable_overwrite_warning;
bool invalidated;
void update_dir();
void update_file_list();
void update_filters();
void _update_favorites();
void _favorite_toggled(bool p_toggle);
void _favorite_selected(int p_idx);
void _favorite_move_up();
void _favorite_move_down();
void _recent_selected(int p_idx);
void _item_selected(int p_item);
void _item_dc_selected(int p_item);
void _select_drive(int p_idx);
void _dir_entered(String p_dir);
void _file_entered(const String& p_file);
void _action_pressed();
void _save_confirm_pressed();
void _cancel_pressed();
void _filter_selected(int);
void _make_dir();
void _make_dir_confirm();
void _update_drives();
void _go_up();
void _go_back();
void _go_forward();
virtual void _post_popup();
void _save_to_recent();
//callback funtion is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load
void _thumbnail_result(const String& p_path,const Ref<Texture>& p_preview, const Variant& p_udata);
void _thumbnail_done(const String& p_path,const Ref<Texture>& p_preview, const Variant& p_udata);
void _request_single_thumbnail(const String& p_path);
void _unhandled_input(const InputEvent& p_event);
protected:
void _notification(int p_what);
static void _bind_methods();
//bind helpers
public:
void clear_filters();
void add_filter(const String& p_filter);
void set_enable_multiple_selection(bool p_enable);
Vector<String> get_selected_files() const;
String get_current_dir() const;
String get_current_file() const;
String get_current_path() const;
void set_current_dir(const String& p_dir);
void set_current_file(const String& p_file);
void set_current_path(const String& p_path);
void set_display_mode(DisplayMode p_mode);
DisplayMode get_display_mode() const;
void set_mode(Mode p_mode);
Mode get_mode() const;
VBoxContainer *get_vbox();
LineEdit *get_line_edit() { return file; }
void set_access(Access p_access);
Access get_access() const;
void set_show_hidden_files(bool p_show);
bool is_showing_hidden_files() const;
static void set_default_show_hidden_files(bool p_show);
static void set_default_display_mode(DisplayMode p_mode);
void invalidate();
void set_disable_overwrite_warning(bool p_disable);
bool is_overwrite_warning_disabled() const;
EditorFileDialog();
~EditorFileDialog();
};
class EditorLineEditFileChooser : public HBoxContainer {
GDCLASS( EditorLineEditFileChooser, HBoxContainer );
Button *button;
LineEdit *line_edit;
EditorFileDialog *dialog;
void _chosen(const String& p_text);
void _browse();
protected:
static void _bind_methods();
public:
Button *get_button() { return button; }
LineEdit *get_line_edit() { return line_edit; }
EditorFileDialog *get_file_dialog() { return dialog; }
EditorLineEditFileChooser();
};
VARIANT_ENUM_CAST( EditorFileDialog::Mode );
VARIANT_ENUM_CAST( EditorFileDialog::Access );
VARIANT_ENUM_CAST( EditorFileDialog::DisplayMode );
#endif // EDITORFILEDIALOG_H