godot/editor/file_type_cache.cpp
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00

109 lines
3.6 KiB
C++

/*************************************************************************/
/* file_type_cache.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "file_type_cache.h"
#include "global_config.h"
#include "os/file_access.h"
FileTypeCache* FileTypeCache::singleton=NULL;
bool FileTypeCache::has_file(const String& p_path) const {
GLOBAL_LOCK_FUNCTION
return file_type_map.has(p_path);
}
String FileTypeCache::get_file_type(const String& p_path) const{
GLOBAL_LOCK_FUNCTION
ERR_FAIL_COND_V(!file_type_map.has(p_path),"");
return file_type_map[p_path];
}
void FileTypeCache::set_file_type(const String& p_path,const String& p_type){
GLOBAL_LOCK_FUNCTION
file_type_map[p_path]=p_type;
}
void FileTypeCache::load() {
GLOBAL_LOCK_FUNCTION
String project=GlobalConfig::get_singleton()->get_resource_path();
FileAccess *f =FileAccess::open(project+"/file_type_cache.cch",FileAccess::READ);
if (!f) {
WARN_PRINT("Can't open file_type_cache.cch.");
return;
}
file_type_map.clear();
while(!f->eof_reached()) {
String path=f->get_line();
if (f->eof_reached())
break;
String type=f->get_line();
set_file_type(path,type);
}
memdelete(f);
}
void FileTypeCache::save() {
GLOBAL_LOCK_FUNCTION
String project=GlobalConfig::get_singleton()->get_resource_path();
FileAccess *f =FileAccess::open(project+"/file_type_cache.cch",FileAccess::WRITE);
if (!f) {
ERR_EXPLAIN(TTR("Can't open file_type_cache.cch for writing, not saving file type cache!"));
ERR_FAIL();
}
const String *K=NULL;
while((K=file_type_map.next(K))) {
f->store_line(*K);
f->store_line(file_type_map[*K]);
}
memdelete(f);
}
FileTypeCache::FileTypeCache() {
ERR_FAIL_COND(singleton);
singleton=this;
}