The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
549 lines
15 KiB
C++
549 lines
15 KiB
C++
/*************************************************************************/
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/* export.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "version.h"
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#include "export.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_export.h"
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#include "editor/editor_node.h"
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#include "io/zip_io.h"
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#include "io/marshalls.h"
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#include "io/resource_saver.h"
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#include "global_config.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "platform/osx/logo.h"
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#include "string.h"
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#if 0
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class EditorExportPlatformOSX : public EditorExportPlatform {
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GDCLASS( EditorExportPlatformOSX,EditorExportPlatform );
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String custom_release_package;
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String custom_debug_package;
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enum BitsMode {
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BITS_FAT,
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BITS_64,
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BITS_32
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};
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int version_code;
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String app_name;
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String info;
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String icon;
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String identifier;
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String short_version;
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String version;
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String signature;
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String copyright;
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BitsMode bits_mode;
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bool high_resolution;
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Ref<ImageTexture> logo;
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void _fix_plist(Vector<uint8_t>& plist, const String &p_binary);
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void _make_icon(const Image& p_icon,Vector<uint8_t>& data);
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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public:
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virtual String get_name() const { return "Mac OSX"; }
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virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; }
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virtual Ref<Texture> get_logo() const { return logo; }
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virtual bool poll_devices() { return false;}
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virtual int get_device_count() const { return 0; }
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virtual String get_device_name(int p_device) const { return String(); }
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virtual String get_device_info(int p_device) const { return String(); }
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virtual Error run(int p_device,int p_flags=0);
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virtual bool requires_password(bool p_debug) const { return false; }
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virtual String get_binary_extension() const { return "zip"; }
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virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
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virtual bool can_export(String *r_error=NULL) const;
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EditorExportPlatformOSX();
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~EditorExportPlatformOSX();
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};
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bool EditorExportPlatformOSX::_set(const StringName& p_name, const Variant& p_value) {
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String n=p_name;
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if (n=="custom_package/debug")
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custom_debug_package=p_value;
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else if (n=="custom_package/release")
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custom_release_package=p_value;
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else if (n=="application/name")
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app_name=p_value;
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else if (n=="application/info")
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info=p_value;
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else if (n=="application/icon")
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icon=p_value;
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else if (n=="application/identifier")
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identifier=p_value;
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else if (n=="application/signature")
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signature=p_value;
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else if (n=="application/short_version")
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short_version=p_value;
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else if (n=="application/version")
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version=p_value;
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else if (n=="application/copyright")
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copyright=p_value;
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else if (n=="application/bits_mode")
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bits_mode=BitsMode(int(p_value));
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else if (n=="display/high_res")
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high_resolution=p_value;
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else
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return false;
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return true;
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}
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bool EditorExportPlatformOSX::_get(const StringName& p_name,Variant &r_ret) const{
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String n=p_name;
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if (n=="custom_package/debug")
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r_ret=custom_debug_package;
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else if (n=="custom_package/release")
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r_ret=custom_release_package;
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else if (n=="application/name")
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r_ret=app_name;
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else if (n=="application/info")
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r_ret=info;
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else if (n=="application/icon")
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r_ret=icon;
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else if (n=="application/identifier")
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r_ret=identifier;
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else if (n=="application/signature")
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r_ret=signature;
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else if (n=="application/short_version")
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r_ret=short_version;
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else if (n=="application/version")
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r_ret=version;
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else if (n=="application/copyright")
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r_ret=copyright;
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else if (n=="application/bits_mode")
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r_ret=bits_mode;
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else if (n=="display/high_res")
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r_ret=high_resolution;
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else
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return false;
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return true;
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}
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void EditorExportPlatformOSX::_get_property_list( List<PropertyInfo> *p_list) const{
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p_list->push_back( PropertyInfo( Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE,"zip"));
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p_list->push_back( PropertyInfo( Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE,"zip"));
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p_list->push_back( PropertyInfo( Variant::STRING, "application/name") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/info") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/icon",PROPERTY_HINT_FILE,"png") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/identifier") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/signature") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/short_version") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/version") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/copyright") );
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p_list->push_back( PropertyInfo( Variant::INT, "application/bits_mode", PROPERTY_HINT_ENUM, "Fat (32 & 64 bits),64 bits,32 bits") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "display/high_res") );
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}
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void EditorExportPlatformOSX::_make_icon(const Image& p_icon,Vector<uint8_t>& icon) {
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Ref<ImageTexture> it = memnew( ImageTexture );
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int size=512;
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Vector<uint8_t> data;
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data.resize(8);
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data[0]='i';
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data[1]='c';
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data[2]='n';
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data[3]='s';
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const char *name[]={"ic09","ic08","ic07","icp6","icp5","icp4"};
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int index=0;
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while(size>=16) {
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Image copy = p_icon;
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copy.convert(Image::FORMAT_RGBA8);
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copy.resize(size,size);
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it->create_from_image(copy);
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String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/icon.png";
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ResourceSaver::save(path,it);
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FileAccess *f = FileAccess::open(path,FileAccess::READ);
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ERR_FAIL_COND(!f);
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int ofs = data.size();
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uint32_t len = f->get_len();
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data.resize(data.size()+len+8);
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f->get_buffer(&data[ofs+8],len);
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memdelete(f);
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len+=8;
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len=BSWAP32(len);
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copymem(&data[ofs],name[index],4);
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encode_uint32(len,&data[ofs+4]);
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index++;
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size/=2;
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}
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uint32_t total_len = data.size();
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total_len = BSWAP32(total_len);
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encode_uint32(total_len,&data[4]);
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icon=data;
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}
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void EditorExportPlatformOSX::_fix_plist(Vector<uint8_t>& plist,const String& p_binary) {
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String str;
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String strnew;
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str.parse_utf8((const char*)plist.ptr(),plist.size());
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Vector<String> lines=str.split("\n");
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for(int i=0;i<lines.size();i++) {
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if (lines[i].find("$binary")!=-1) {
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strnew+=lines[i].replace("$binary",p_binary)+"\n";
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} else if (lines[i].find("$name")!=-1) {
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strnew+=lines[i].replace("$name",p_binary)+"\n";
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} else if (lines[i].find("$info")!=-1) {
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strnew+=lines[i].replace("$info",info)+"\n";
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} else if (lines[i].find("$identifier")!=-1) {
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strnew+=lines[i].replace("$identifier",identifier)+"\n";
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} else if (lines[i].find("$short_version")!=-1) {
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strnew+=lines[i].replace("$short_version",short_version)+"\n";
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} else if (lines[i].find("$version")!=-1) {
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strnew+=lines[i].replace("$version",version)+"\n";
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} else if (lines[i].find("$signature")!=-1) {
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strnew+=lines[i].replace("$signature",signature)+"\n";
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} else if (lines[i].find("$copyright")!=-1) {
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strnew+=lines[i].replace("$copyright",copyright)+"\n";
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} else if (lines[i].find("$highres")!=-1) {
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strnew+=lines[i].replace("$highres",high_resolution?"<true/>":"<false/>")+"\n";
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} else {
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strnew+=lines[i]+"\n";
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}
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}
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CharString cs = strnew.utf8();
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plist.resize(cs.size());
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for(int i=9;i<cs.size();i++) {
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plist[i]=cs[i];
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}
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}
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Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug, int p_flags) {
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String src_pkg;
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EditorProgress ep("export","Exporting for OSX",104);
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if (p_debug)
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src_pkg=custom_debug_package;
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else
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src_pkg=custom_release_package;
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if (src_pkg=="") {
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String err;
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src_pkg=find_export_template("osx.zip", &err);
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if (src_pkg=="") {
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EditorNode::add_io_error(err);
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return ERR_FILE_NOT_FOUND;
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}
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}
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FileAccess *src_f=NULL;
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zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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ep.step("Creating app",0);
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unzFile pkg = unzOpen2(src_pkg.utf8().get_data(), &io);
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if (!pkg) {
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EditorNode::add_io_error("Could not find template app to export:\n"+src_pkg);
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return ERR_FILE_NOT_FOUND;
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}
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ERR_FAIL_COND_V(!pkg, ERR_CANT_OPEN);
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int ret = unzGoToFirstFile(pkg);
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zlib_filefunc_def io2=io;
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FileAccess *dst_f=NULL;
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io2.opaque=&dst_f;
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zipFile dpkg=zipOpen2(p_path.utf8().get_data(),APPEND_STATUS_CREATE,NULL,&io2);
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String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + ".";
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binary_to_use += String(bits_mode==BITS_FAT ? "fat" : bits_mode==BITS_64 ? "64" : "32");
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print_line("binary: "+binary_to_use);
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String pkg_name;
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if (app_name!="")
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pkg_name=app_name;
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else if (String(GlobalConfig::get_singleton()->get("application/name"))!="")
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pkg_name=String(GlobalConfig::get_singleton()->get("application/name"));
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else
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pkg_name="Unnamed";
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bool found_binary = false;
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while(ret==UNZ_OK) {
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//get filename
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unz_file_info info;
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char fname[16384];
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ret = unzGetCurrentFileInfo(pkg,&info,fname,16384,NULL,0,NULL,0);
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String file=fname;
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print_line("READ: "+file);
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Vector<uint8_t> data;
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data.resize(info.uncompressed_size);
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//read
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unzOpenCurrentFile(pkg);
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unzReadCurrentFile(pkg,data.ptr(),data.size());
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unzCloseCurrentFile(pkg);
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//write
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file = file.replace_first("osx_template.app/","");
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if (file=="Contents/Info.plist") {
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print_line("parse plist");
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_fix_plist(data,pkg_name);
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}
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if (file.begins_with("Contents/MacOS/godot_")) {
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if (file!="Contents/MacOS/"+binary_to_use) {
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ret = unzGoToNextFile(pkg);
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continue; //ignore!
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}
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found_binary = true;
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file="Contents/MacOS/"+pkg_name;
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}
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if (file=="Contents/Resources/icon.icns") {
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//see if there is an icon
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String iconpath = GlobalConfig::get_singleton()->get("application/icon");
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print_line("icon? "+iconpath);
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if (iconpath!="") {
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Image icon;
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icon.load(iconpath);
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if (!icon.empty()) {
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print_line("loaded?");
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_make_icon(icon,data);
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}
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}
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//bleh?
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}
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file=pkg_name+".app/"+file;
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if (data.size()>0) {
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print_line("ADDING: "+file+" size: "+itos(data.size()));
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zip_fileinfo fi;
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fi.tmz_date.tm_hour=info.tmu_date.tm_hour;
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fi.tmz_date.tm_min=info.tmu_date.tm_min;
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fi.tmz_date.tm_sec=info.tmu_date.tm_sec;
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fi.tmz_date.tm_mon=info.tmu_date.tm_mon;
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fi.tmz_date.tm_mday=info.tmu_date.tm_mday;
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fi.tmz_date.tm_year=info.tmu_date.tm_year;
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fi.dosDate=info.dosDate;
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fi.internal_fa=info.internal_fa;
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fi.external_fa=info.external_fa;
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int err = zipOpenNewFileInZip(dpkg,
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file.utf8().get_data(),
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&fi,
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NULL,
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0,
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NULL,
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0,
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NULL,
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Z_DEFLATED,
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Z_DEFAULT_COMPRESSION);
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print_line("OPEN ERR: "+itos(err));
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err = zipWriteInFileInZip(dpkg,data.ptr(),data.size());
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print_line("WRITE ERR: "+itos(err));
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zipCloseFileInZip(dpkg);
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}
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ret = unzGoToNextFile(pkg);
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}
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if (!found_binary) {
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ERR_PRINTS("Requested template binary '"+binary_to_use+"' not found. It might be missing from your template archive.");
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zipClose(dpkg,NULL);
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unzClose(pkg);
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return ERR_FILE_NOT_FOUND;
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}
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ep.step("Making PKG",1);
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String pack_path=EditorSettings::get_singleton()->get_settings_path()+"/tmp/data.pck";
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FileAccess *pfs = FileAccess::open(pack_path,FileAccess::WRITE);
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Error err = save_pack(pfs);
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memdelete(pfs);
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if (err) {
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zipClose(dpkg,NULL);
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unzClose(pkg);
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return err;
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}
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{
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//write datapack
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zipOpenNewFileInZip(dpkg,
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(pkg_name+".app/Contents/Resources/data.pck").utf8().get_data(),
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NULL,
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NULL,
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0,
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NULL,
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0,
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NULL,
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Z_DEFLATED,
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Z_DEFAULT_COMPRESSION);
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FileAccess *pf = FileAccess::open(pack_path,FileAccess::READ);
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ERR_FAIL_COND_V(!pf,ERR_CANT_OPEN);
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const int BSIZE = 16384;
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uint8_t buf[BSIZE];
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while(true) {
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int r = pf->get_buffer(buf,BSIZE);
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if (r<=0)
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break;
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zipWriteInFileInZip(dpkg,buf,r);
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}
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zipCloseFileInZip(dpkg);
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memdelete(pf);
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}
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zipClose(dpkg,NULL);
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unzClose(pkg);
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return OK;
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}
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Error EditorExportPlatformOSX::run(int p_device, int p_flags) {
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return OK;
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}
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EditorExportPlatformOSX::EditorExportPlatformOSX() {
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Image img( _osx_logo );
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logo = Ref<ImageTexture>( memnew( ImageTexture ));
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logo->create_from_image(img);
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info="Made with Godot Engine";
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identifier="org.godotengine.macgame";
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signature="godotmacgame";
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short_version="1.0";
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version="1.0";
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bits_mode=BITS_FAT;
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high_resolution=false;
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}
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bool EditorExportPlatformOSX::can_export(String *r_error) const {
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|
bool valid=true;
|
|
String err;
|
|
|
|
if (!exists_export_template("osx.zip")) {
|
|
valid=false;
|
|
err+="No export templates found.\nDownload and install export templates.\n";
|
|
}
|
|
|
|
if (custom_debug_package!="" && !FileAccess::exists(custom_debug_package)) {
|
|
valid=false;
|
|
err+="Custom debug package not found.\n";
|
|
}
|
|
|
|
if (custom_release_package!="" && !FileAccess::exists(custom_release_package)) {
|
|
valid=false;
|
|
err+="Custom release package not found.\n";
|
|
}
|
|
|
|
if (r_error)
|
|
*r_error=err;
|
|
|
|
return valid;
|
|
}
|
|
|
|
|
|
EditorExportPlatformOSX::~EditorExportPlatformOSX() {
|
|
|
|
}
|
|
|
|
#endif
|
|
void register_osx_exporter() {
|
|
|
|
#if 0
|
|
Ref<EditorExportPlatformOSX> exporter = Ref<EditorExportPlatformOSX>( memnew(EditorExportPlatformOSX) );
|
|
EditorImportExport::get_singleton()->add_export_platform(exporter);
|
|
#endif
|
|
|
|
}
|
|
|
|
|