godot/servers
Rémi Verschelde 49fec646cb Fix compilation warnings and re-enable werror=yes on Travis
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings
raised by GCC 8 and 9.

Fix -Wunused-function, -Wunused-private-field and
-Wtautological-constant-out-of-range-compare raised by Clang.

Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison
operation).

GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising
errors and will thus not abort compilation with `werror=yes`.

Treat glslang headers are system headers to avoid raising warnings.

Re-enables us to build with `werror=yes` on Linux and macOS, thus
catching warnings that would be introduced by new code.

Fixes #36132.
2020-02-18 20:51:25 +01:00
..
arvr Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
camera Texture refactor 2020-02-11 11:53:26 +01:00
physics PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
physics_2d PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual Fix compilation warnings and re-enable werror=yes on Travis 2020-02-18 20:51:25 +01:00
arvr_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Workaround WebM playback bug after AudioServer latency fixes 2020-02-07 21:01:05 +01:00
audio_server.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_2d_server.cpp Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_2d_server.h Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_server.cpp Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_server.h Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
physics_2d_server.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_2d_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
register_server_types.cpp Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00