godot/modules/mono/editor
Ignacio Etcheverry 4b0c78b3ca Mono/C#: Use /restore instead of /t:restore when building
Documentation recommends not to use /t:restore
together with other targets (like /t:build),
as it messes with the environment.
2020-06-25 23:50:05 +02:00
..
GodotTools Mono/C#: Use /restore instead of /t:restore when building 2020-06-25 23:50:05 +02:00
bindings_generator.cpp Added tests for ClassDB 2020-05-16 17:32:58 +02:00
bindings_generator.h Added tests for ClassDB 2020-05-16 17:32:58 +02:00
code_completion.cpp C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
code_completion.h C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
csharp_project.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
csharp_project.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_internal_calls.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp Modernize remaining uses of 0/NULL instead of nullptr (C++11) 2020-05-14 13:45:01 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
script_class_parser.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
script_class_parser.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00