godot/demos/2d/platformer/tileset_edit.xml
Carl Olsson 9d182e93a3 Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00

349 lines
19 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="14" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
<ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource>
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</resource>
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</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
<string_array len="77">
<string> "Node" </string>
<string> "_import_path" </string>
<string> "__meta__" </string>
<string> "floor" </string>
<string> "Sprite" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "z/z" </string>
<string> "z/relative" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
<string> "flip_h" </string>
<string> "flip_v" </string>
<string> "vframes" </string>
<string> "hframes" </string>
<string> "frame" </string>
<string> "modulate" </string>
<string> "region" </string>
<string> "region_rect" </string>
<string> "collision" </string>
<string> "StaticBody2D" </string>
<string> "shape_count" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
<string> "layers" </string>
<string> "constant_linear_velocity" </string>
<string> "constant_angular_velocity" </string>
<string> "friction" </string>
<string> "bounce" </string>
<string> "CollisionPolygon2D" </string>
<string> "build_mode" </string>
<string> "polygon" </string>
<string> "trigger" </string>
<string> "edge" </string>
<string> "wall" </string>
<string> "wall_deco" </string>
<string> "corner" </string>
<string> "flowers" </string>
<string> "tree_base" </string>
<string> "tree_mid" </string>
<string> "tree_mid 2" </string>
<string> "tree_top" </string>
<string> "solid" </string>
<string> "ceiling" </string>
<string> "ramp" </string>
<string> "ceiling2wall" </string>
<string> "help" </string>
<string> "Label" </string>
<string> "focus_neighbour/left" </string>
<string> "focus_neighbour/top" </string>
<string> "focus_neighbour/right" </string>
<string> "focus_neighbour/bottom" </string>
<string> "focus/ignore_mouse" </string>
<string> "focus/stop_mouse" </string>
<string> "size_flags/horizontal" </string>
<string> "size_flags/stretch_ratio" </string>
<string> "range/min" </string>
<string> "range/max" </string>
<string> "range/step" </string>
<string> "range/page" </string>
<string> "range/value" </string>
<string> "range/exp_edit" </string>
<string> "rounded_values" </string>
<string> "text" </string>
<string> "align" </string>
<string> "valign" </string>
<string> "autowrap" </string>
<string> "uppercase" </string>
<string> "percent_visible" </string>
<string> "platform_floor" </string>
<string> "platform_edge" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "node_count" </string>
<int> 42 </int>
<string> "variants" </string>
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<node_path> "" </node_path>
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<string> "2D" </string>
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<string> "pixel_snap" </string>
<bool> True </bool>
<string> "zoom" </string>
<real> 1.670183 </real>
<string> "use_snap" </string>
<bool> True </bool>
<string> "ofs" </string>
<vector2> -446.534, -87.6905 </vector2>
<string> "snap" </string>
<int> 8 </int>
</dictionary>
<string> "3D" </string>
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<string> "deflight_rot_y" </string>
<real> 0.628319 </real>
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "listener" </string>
<bool> True </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
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<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
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<string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
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<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
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<string> "distance" </string>
<real> 4 </real>
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<string> "listener" </string>
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<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
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<string> "distance" </string>
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<string> "listener" </string>
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<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
<string> "viewport_mode" </string>
<int> 1 </int>
<string> "default_light" </string>
<bool> True </bool>
<string> "ambient_light_color" </string>
<color> 0.15, 0.15, 0.15, 1 </color>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "znear" </string>
<real> 0.1 </real>
<string> "default_srgb" </string>
<bool> False </bool>
<string> "deflight_rot_x" </string>
<real> 0.942478 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
<string> "2D" </string>
</dictionary>
<bool> True </bool>
<real> 1 </real>
<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<int> 0 </int>
<resource resource_type="Texture" path="res://tiles_demo.png"> </resource>
<bool> False </bool>
<int> 1 </int>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
<vector2_array len="4"> 32, -24, 32, 32, -32, 32, -32, -24 </vector2_array>
<vector2> 64, 0 </vector2>
<rect2> 64, 0, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://2"> </resource>
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<rect2> 64, 64, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://3"> </resource>
<vector2_array len="4"> -32, -32, 24, -32, 24, 32, -32, 32 </vector2_array>
<vector2> 96, 128 </vector2>
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<resource resource_type="Shape2D" path="local://4"> </resource>
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<resource resource_type="Shape2D" path="local://10"> </resource>
<int> 2 </int>
<string> "This scene serves as a tool for editing the tileset.&#0010;Nodes (sprites) and their respective collisions&#0010;are edited here. &#0010;&#0010;To create a tileset from this, a &quot;TileSet&quot; resoucre &#0010;must be created. Use the helper in:&#0010;&#0010; Scene -&lt; Convert To -&lt; TileSet&#0010;&#0010;This will save a tileset. Saving over it will merge your changes.&#0010;&#0010;Finally, the saved tileset resource (tileset.xml in this&#0010; case), can be opened to be used into a TileMap node&#0010; for editing a tile map.&#0010;" </string>
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<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>
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