godot/modules/ogg/SCsub
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00

25 lines
617 B
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
env_ogg = env_modules.Clone()
# Thirdparty source files
if env['builtin_libogg']:
thirdparty_dir = "#thirdparty/libogg/"
thirdparty_sources = [
"bitwise.c",
"framing.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_ogg.Append(CPPPATH=[thirdparty_dir])
env_thirdparty = env_ogg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_ogg.add_source_files(env.modules_sources, "*.cpp")