godot/scene
Hugo Locurcio 4bd5e4fd9b
Use the standard C INFINITY and NAN constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.

Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +02:00
..
2d Merge pull request #38317 from verdog/get-cam-2d-4.0 2021-07-20 22:19:06 +02:00
3d Merge pull request #38317 from verdog/get-cam-2d-4.0 2021-07-20 22:19:06 +02:00
animation Merge pull request #50206 from groud/undoredo_increase_args_count 2021-07-20 09:50:01 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Increase the number of arguments accepted by UndoRedo methods 2021-07-06 18:52:28 +02:00
gui Merge pull request #50655 from JFonS/sname_opt 2021-07-20 21:49:32 +02:00
main Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
resources Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
register_scene_types.cpp Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
scene_string_names.h Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00