godot/modules/mono/editor
Ignacio Etcheverry 4c10a322d1 C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.

(cherry picked from commit bb6814aef0)
2019-04-20 23:10:43 +02:00
..
GodotSharpTools Print MSBuild command if also printing output 2019-03-06 17:10:14 +01:00
bindings_generator.cpp C#: Add DynamicGodotObject class 2019-04-20 23:10:43 +02:00
bindings_generator.h C#: Bindings generator now translates BBCode docs to XML comments 2019-04-01 11:24:49 +02:00
csharp_project.cpp
csharp_project.h
dotnet_solution.cpp
dotnet_solution.h
godotsharp_builds.cpp Mono: Add option to print MSBuild output and improve out of sync error 2019-03-04 16:05:08 +01:00
godotsharp_builds.h
godotsharp_editor.cpp Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-20 20:13:07 +02:00
godotsharp_editor.h Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-20 20:13:07 +02:00
godotsharp_export.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
godotsharp_export.h
mono_bottom_panel.cpp Mono: Some editor usability improvements 2019-02-27 02:45:21 +01:00
mono_bottom_panel.h Mono: Some editor usability improvements 2019-02-27 02:45:21 +01:00
mono_build_info.cpp
mono_build_info.h
monodevelop_instance.cpp
monodevelop_instance.h
script_class_parser.cpp Fix parsing of generic type declarations in C# source files. 2019-04-01 11:21:07 +02:00
script_class_parser.h