godot/scene/gui/base_button.cpp
Ruslan Mustakov 710b57d493 Make BaseButton not emit press when container is scrolled
This fixes the problem described in #13996 in a proper way.

This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.

(cherry picked from commit dcf5be92a3)
2018-04-14 19:36:10 +02:00

578 lines
15 KiB
C++

/*************************************************************************/
/* base_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "base_button.h"
#include "os/keyboard.h"
#include "print_string.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
void BaseButton::_unpress_group() {
if (!button_group.is_valid())
return;
if (toggle_mode) {
status.pressed = true;
}
for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
if (E->get() == this)
continue;
E->get()->set_pressed(false);
}
}
void BaseButton::_gui_input(Ref<InputEvent> p_event) {
if (status.disabled) // no interaction with disabled button
return;
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
if (status.disabled || b->get_button_index() != 1)
return;
if (status.pressing_button)
return;
if (action_mode == ACTION_MODE_BUTTON_PRESS) {
if (b->is_pressed()) {
emit_signal("button_down");
if (!toggle_mode) { //mouse press attempt
status.press_attempt = true;
status.pressing_inside = true;
pressed();
if (get_script_instance()) {
Variant::CallError ce;
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
emit_signal("pressed");
_unpress_group();
} else {
status.pressed = !status.pressed;
pressed();
emit_signal("pressed");
_unpress_group();
toggled(status.pressed);
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
}
emit_signal("toggled", status.pressed);
}
} else {
emit_signal("button_up");
/* this is pointless if (status.press_attempt && status.pressing_inside) {
//released();
emit_signal("released");
}
*/
status.press_attempt = false;
}
update();
return;
}
if (b->is_pressed()) {
status.press_attempt = true;
status.pressing_inside = true;
emit_signal("button_down");
} else {
emit_signal("button_up");
if (status.press_attempt && status.pressing_inside) {
if (!toggle_mode) { //mouse press attempt
pressed();
if (get_script_instance()) {
Variant::CallError ce;
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
emit_signal("pressed");
} else {
status.pressed = !status.pressed;
pressed();
emit_signal("pressed");
toggled(status.pressed);
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
}
emit_signal("toggled", status.pressed);
}
_unpress_group();
}
status.press_attempt = false;
}
update();
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (status.press_attempt && status.pressing_button == 0) {
bool last_press_inside = status.pressing_inside;
status.pressing_inside = has_point(mm->get_position());
if (last_press_inside != status.pressing_inside)
update();
}
}
if (!mm.is_valid() && !b.is_valid()) {
if (p_event->is_echo()) {
return;
}
if (status.disabled) {
return;
}
if (status.press_attempt && status.pressing_button == 0) {
return;
}
if (p_event->is_action("ui_accept")) {
if (p_event->is_pressed()) {
status.pressing_button++;
status.press_attempt = true;
status.pressing_inside = true;
emit_signal("button_down");
} else if (status.press_attempt) {
if (status.pressing_button)
status.pressing_button--;
if (status.pressing_button)
return;
status.press_attempt = false;
status.pressing_inside = false;
emit_signal("button_up");
if (!toggle_mode) { //mouse press attempt
pressed();
if (get_script_instance()) {
Variant::CallError ce;
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
emit_signal("pressed");
} else {
status.pressed = !status.pressed;
pressed();
emit_signal("pressed");
toggled(status.pressed);
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
}
emit_signal("toggled", status.pressed);
}
_unpress_group();
}
accept_event();
update();
}
}
}
void BaseButton::_notification(int p_what) {
if (p_what == NOTIFICATION_MOUSE_ENTER) {
status.hovering = true;
update();
}
if (p_what == NOTIFICATION_MOUSE_EXIT) {
status.hovering = false;
update();
}
if (p_what == NOTIFICATION_DRAG_BEGIN || p_what == NOTIFICATION_SCROLL_BEGIN) {
if (status.press_attempt) {
status.press_attempt = false;
status.pressing_button = 0;
update();
}
}
if (p_what == NOTIFICATION_FOCUS_ENTER) {
status.hovering = true;
update();
}
if (p_what == NOTIFICATION_FOCUS_EXIT) {
if (status.pressing_button && status.press_attempt) {
status.press_attempt = false;
status.pressing_button = 0;
status.hovering = false;
update();
} else if (status.hovering) {
status.hovering = false;
update();
}
}
if (p_what == NOTIFICATION_ENTER_TREE) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree()) {
if (!toggle_mode) {
status.pressed = false;
}
status.hovering = false;
status.press_attempt = false;
status.pressing_inside = false;
status.pressing_button = 0;
}
}
void BaseButton::pressed() {
if (get_script_instance())
get_script_instance()->call("pressed");
}
void BaseButton::toggled(bool p_pressed) {
if (get_script_instance()) {
get_script_instance()->call("toggled", p_pressed);
}
}
void BaseButton::set_disabled(bool p_disabled) {
status.disabled = p_disabled;
update();
_change_notify("disabled");
}
bool BaseButton::is_disabled() const {
return status.disabled;
}
void BaseButton::set_pressed(bool p_pressed) {
if (!toggle_mode)
return;
if (status.pressed == p_pressed)
return;
_change_notify("pressed");
status.pressed = p_pressed;
if (p_pressed) {
_unpress_group();
}
update();
}
bool BaseButton::is_pressing() const {
return status.press_attempt;
}
bool BaseButton::is_pressed() const {
return toggle_mode ? status.pressed : status.press_attempt;
}
bool BaseButton::is_hovered() const {
return status.hovering;
}
BaseButton::DrawMode BaseButton::get_draw_mode() const {
if (status.disabled) {
return DRAW_DISABLED;
};
//print_line("press attempt: "+itos(status.press_attempt)+" hover: "+itos(status.hovering)+" pressed: "+itos(status.pressed));
if (status.press_attempt == false && status.hovering && !status.pressed) {
return DRAW_HOVER;
} else {
/* determine if pressed or not */
bool pressing;
if (status.press_attempt) {
pressing = status.pressing_inside;
if (status.pressed)
pressing = !pressing;
} else {
pressing = status.pressed;
}
if (pressing)
return DRAW_PRESSED;
else
return DRAW_NORMAL;
}
return DRAW_NORMAL;
}
void BaseButton::set_toggle_mode(bool p_on) {
toggle_mode = p_on;
}
bool BaseButton::is_toggle_mode() const {
return toggle_mode;
}
void BaseButton::set_action_mode(ActionMode p_mode) {
action_mode = p_mode;
}
BaseButton::ActionMode BaseButton::get_action_mode() const {
return action_mode;
}
void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
enabled_focus_mode = p_mode;
if (!status.disabled) {
set_focus_mode(p_mode);
}
}
Control::FocusMode BaseButton::get_enabled_focus_mode() const {
return enabled_focus_mode;
}
void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) {
if (shortcut.is_null() == p_shortcut.is_null())
return;
shortcut = p_shortcut;
set_process_unhandled_input(shortcut.is_valid());
}
Ref<ShortCut> BaseButton::get_shortcut() const {
return shortcut;
}
void BaseButton::_unhandled_input(Ref<InputEvent> p_event) {
if (!is_disabled() && is_visible_in_tree() && p_event->is_pressed() && !p_event->is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
return; //ignore because of modal window
if (is_toggle_mode()) {
set_pressed(!is_pressed());
emit_signal("toggled", is_pressed());
}
emit_signal("pressed");
}
}
String BaseButton::get_tooltip(const Point2 &p_pos) const {
String tooltip = Control::get_tooltip(p_pos);
if (shortcut.is_valid() && shortcut->is_valid()) {
String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
if (shortcut->get_name().nocasecmp_to(tooltip) != 0) {
text += "\n" + tooltip;
}
tooltip = text;
}
return tooltip;
}
void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) {
if (button_group.is_valid()) {
button_group->buttons.erase(this);
}
button_group = p_group;
if (button_group.is_valid()) {
button_group->buttons.insert(this);
}
update(); //checkbox changes to radio if set a buttongroup
}
Ref<ButtonGroup> BaseButton::get_button_group() const {
return button_group;
}
void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &BaseButton::_gui_input);
ClassDB::bind_method(D_METHOD("_unhandled_input"), &BaseButton::_unhandled_input);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered);
ClassDB::bind_method(D_METHOD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode);
ClassDB::bind_method(D_METHOD("is_toggle_mode"), &BaseButton::is_toggle_mode);
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &BaseButton::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &BaseButton::is_disabled);
ClassDB::bind_method(D_METHOD("set_action_mode", "mode"), &BaseButton::set_action_mode);
ClassDB::bind_method(D_METHOD("get_action_mode"), &BaseButton::get_action_mode);
ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode);
ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode);
ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode);
ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut);
ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut);
ClassDB::bind_method(D_METHOD("set_button_group", "button_group"), &BaseButton::set_button_group);
ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group);
BIND_VMETHOD(MethodInfo("_pressed"));
BIND_VMETHOD(MethodInfo("_toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
ADD_SIGNAL(MethodInfo("pressed"));
ADD_SIGNAL(MethodInfo("button_up"));
ADD_SIGNAL(MethodInfo("button_down"));
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
BIND_ENUM_CONSTANT(DRAW_NORMAL);
BIND_ENUM_CONSTANT(DRAW_PRESSED);
BIND_ENUM_CONSTANT(DRAW_HOVER);
BIND_ENUM_CONSTANT(DRAW_DISABLED);
BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_PRESS);
BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_RELEASE);
}
BaseButton::BaseButton() {
toggle_mode = false;
status.pressed = false;
status.press_attempt = false;
status.hovering = false;
status.pressing_inside = false;
status.disabled = false;
status.pressing_button = 0;
set_focus_mode(FOCUS_ALL);
enabled_focus_mode = FOCUS_ALL;
action_mode = ACTION_MODE_BUTTON_RELEASE;
}
BaseButton::~BaseButton() {
if (button_group.is_valid()) {
button_group->buttons.erase(this);
}
}
void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) {
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
r_buttons->push_back(E->get());
}
}
BaseButton *ButtonGroup::get_pressed_button() {
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
if (E->get()->is_pressed())
return E->get();
}
return NULL;
}
void ButtonGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
}
ButtonGroup::ButtonGroup() {
set_local_to_scene(true);
}