godot/thirdparty/msdfgen/core/Contour.h
bruvzg 4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00

35 lines
989 B
C++

#pragma once
#include <vector>
#include "EdgeHolder.h"
namespace msdfgen {
/// A single closed contour of a shape.
class Contour {
public:
/// The sequence of edges that make up the contour.
std::vector<EdgeHolder> edges;
/// Adds an edge to the contour.
void addEdge(const EdgeHolder &edge);
#ifdef MSDFGEN_USE_CPP11
void addEdge(EdgeHolder &&edge);
#endif
/// Creates a new edge in the contour and returns its reference.
EdgeHolder & addEdge();
/// Adjusts the bounding box to fit the contour.
void bound(double &l, double &b, double &r, double &t) const;
/// Adjusts the bounding box to fit the contour border's mitered corners.
void boundMiters(double &l, double &b, double &r, double &t, double border, double miterLimit, int polarity) const;
/// Computes the winding of the contour. Returns 1 if positive, -1 if negative.
int winding() const;
/// Reverses the sequence of edges on the contour.
void reverse();
};
}