godot/thirdparty/msdfgen/core/EdgeColor.h
bruvzg 4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00

19 lines
243 B
C++

#pragma once
namespace msdfgen {
/// Edge color specifies which color channels an edge belongs to.
enum EdgeColor {
BLACK = 0,
RED = 1,
GREEN = 2,
YELLOW = 3,
BLUE = 4,
MAGENTA = 5,
CYAN = 6,
WHITE = 7
};
}