godot/servers/physics
Rémi Verschelde ab4c73604d
Merge pull request #44696 from madmiraal/fix-44632-3.2
[3.x] Remove all elements from monitored_bodies and monitored_areas when processed
2021-03-26 16:34:27 +01:00
..
joints Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
area_pair_sw.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
area_pair_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
area_sw.cpp Merge pull request #44696 from madmiraal/fix-44632-3.2 2021-03-26 16:34:27 +01:00
area_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
body_pair_sw.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
body_pair_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
body_sw.cpp [3.3] Fix some angular velocity calculations 2021-03-20 16:58:04 +10:00
body_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
broad_phase_basic.cpp BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
broad_phase_basic.h BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
broad_phase_bvh.cpp BVH add support for visibility (activation) 2021-01-30 13:21:40 +00:00
broad_phase_bvh.h BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
broad_phase_octree.cpp BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
broad_phase_octree.h BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
broad_phase_sw.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
broad_phase_sw.h BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
collision_object_sw.cpp BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
collision_object_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
collision_solver_sat.cpp Merge pull request #47068 from nekomatata/cylinder-fix-margins-3.2 2021-03-17 11:05:46 +01:00
collision_solver_sat.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
collision_solver_sw.cpp Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
collision_solver_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
constraint_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gjk_epa.cpp Fix Cylinder shape collision with margins when using GJK-EPA 2021-03-16 10:20:19 -07:00
gjk_epa.h Fix Cylinder shape collision with margins when using GJK-EPA 2021-03-16 10:20:19 -07:00
joints_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
physics_server_sw.cpp Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
physics_server_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shape_sw.cpp [Godot Physics]: Correct typo in moment of inertia calculations. 2021-03-22 20:23:39 -07:00
shape_sw.h Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
space_sw.cpp [3.3] Fix some angular velocity calculations 2021-03-20 16:58:04 +10:00
space_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
step_sw.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
step_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00