godot/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio a139e58f8c
Add comments at the top of each built-in shader to ease debugging
When a shader error is printed about a built-in shader, the origin
of the shader will now be recognizable immediately by looking at
the top of the printed shader code.
2021-08-18 03:09:22 +02:00
..
render_forward_clustered.cpp Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
render_forward_clustered.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
scene_shader_forward_clustered.cpp Add comments at the top of each built-in shader to ease debugging 2021-08-18 03:09:22 +02:00
scene_shader_forward_clustered.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00