godot/drivers/SCsub
RoyBerube 4d5a87a422 Visual Studio project creation bug fix
A bug in the /drivers SCons script was preventing files in the /drivers and some in the /thirdparty directories from being added to the VS project.

This will only affect builds that use the 'vsproj=yes' option.
2017-11-19 13:56:48 -07:00

50 lines
1.1 KiB
Python
Vendored

#!/usr/bin/env python
Import('env')
env.drivers_sources = []
if 'builtin_zlib' in env and env['builtin_zlib']:
SConscript("zlib/SCsub")
# OS drivers
SConscript('unix/SCsub')
SConscript('windows/SCsub')
# Sounds drivers
SConscript('alsa/SCsub')
SConscript('coreaudio/SCsub')
SConscript('pulseaudio/SCsub')
if (env["platform"] == "windows"):
SConscript("rtaudio/SCsub")
SConscript("wasapi/SCsub")
if env['xaudio2']:
SConscript("xaudio2/SCsub")
# Graphics drivers
SConscript('gles3/SCsub')
SConscript('gl_context/SCsub')
# Core dependencies
SConscript("png/SCsub")
# Tools override
# FIXME: Should likely be integrated in the tools/ codebase
if env['tools']:
SConscript("convex_decomp/SCsub")
if env['vsproj']:
import os
path = os.getcwd()
# Change directory so the path resolves correctly in the function call.
os.chdir("..")
env.AddToVSProject(env.drivers_sources)
os.chdir(path)
if env.split_drivers:
env.split_lib("drivers")
else:
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.Library("drivers", env.drivers_sources)
env.Prepend(LIBS=[lib])