godot/modules/webrtc/webrtc_data_channel_gdnative.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

81 lines
3.6 KiB
C++

/*************************************************************************/
/* webrtc_data_channel_gdnative.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef WEBRTC_GDNATIVE_ENABLED
#ifndef WEBRTC_DATA_CHANNEL_GDNATIVE_H
#define WEBRTC_DATA_CHANNEL_GDNATIVE_H
#include "modules/gdnative/include/net/godot_net.h"
#include "webrtc_data_channel.h"
class WebRTCDataChannelGDNative : public WebRTCDataChannel {
GDCLASS(WebRTCDataChannelGDNative, WebRTCDataChannel);
protected:
static void _bind_methods();
private:
const godot_net_webrtc_data_channel *interface;
public:
void set_native_webrtc_data_channel(const godot_net_webrtc_data_channel *p_impl);
virtual void set_write_mode(WriteMode mode);
virtual WriteMode get_write_mode() const;
virtual bool was_string_packet() const;
virtual ChannelState get_ready_state() const;
virtual String get_label() const;
virtual bool is_ordered() const;
virtual int get_id() const;
virtual int get_max_packet_life_time() const;
virtual int get_max_retransmits() const;
virtual String get_protocol() const;
virtual bool is_negotiated() const;
virtual Error poll();
virtual void close();
/** Inherited from PacketPeer: **/
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const;
WebRTCDataChannelGDNative();
~WebRTCDataChannelGDNative();
};
#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H
#endif // WEBRTC_GDNATIVE_ENABLED