godot/scene
2017-01-21 19:01:00 -03:00
..
2d Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
3d Merge pull request #7528 from tagcup/real_t_float_fixes 2017-01-20 19:24:49 -03:00
animation Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
audio WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
gui WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
io Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
main WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
resources WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
register_scene_types.cpp WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00