godot/drivers/pulseaudio
Pedro J. Estébanez 4ddcdc031b Modernize Mutex
- Based on C++11's `mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
- `BinaryMutex` added for special cases as the non-recursive version
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
2021-02-18 11:58:08 +01:00
..
audio_driver_pulseaudio.cpp Modernize Mutex 2021-02-18 11:58:08 +01:00
audio_driver_pulseaudio.h Modernize Mutex 2021-02-18 11:58:08 +01:00
pulse-so_wrap.c Don't clobber original library symbols 2021-02-18 00:25:42 +01:00
pulse-so_wrap.h Don't clobber original library symbols 2021-02-18 00:25:42 +01:00
SCsub Dynamically load libpulse.so.0 and libasound.so.1 on Linux 2021-02-17 10:31:52 +01:00