godot/scene/resources/surface_tool.cpp
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00

897 lines
22 KiB
C++

/*************************************************************************/
/* surface_tool.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "surface_tool.h"
#include "method_bind_ext.inc"
#define _VERTEX_SNAP 0.0001
#define EQ_VERTEX_DIST 0.00001
bool SurfaceTool::Vertex::operator==(const Vertex& p_b) const {
if (vertex!=p_b.vertex)
return false;
if (uv!=p_b.uv)
return false;
if (uv2!=p_b.uv2)
return false;
if (normal!=p_b.normal)
return false;
if (binormal!=p_b.binormal)
return false;
if (color!=p_b.color)
return false;
if (bones.size()!=p_b.bones.size())
return false;
for(int i=0;i<bones.size();i++) {
if (bones[i]!=p_b.bones[i])
return false;
}
for(int i=0;i<weights.size();i++) {
if (weights[i]!=p_b.weights[i])
return false;
}
return true;
}
uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
uint32_t h = hash_djb2_buffer((const uint8_t*)&p_vtx.vertex,sizeof(real_t)*3);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.normal,sizeof(real_t)*3,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.binormal,sizeof(real_t)*3,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.tangent,sizeof(real_t)*3,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.uv,sizeof(real_t)*2,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.uv2,sizeof(real_t)*2,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.color,sizeof(real_t)*4,h);
h = hash_djb2_buffer((const uint8_t*)p_vtx.bones.ptr(),p_vtx.bones.size()*sizeof(int),h);
h = hash_djb2_buffer((const uint8_t*)p_vtx.weights.ptr(),p_vtx.weights.size()*sizeof(float),h);
return h;
}
void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
clear();
primitive=p_primitive;
begun=true;
first=true;
}
void SurfaceTool::add_vertex( const Vector3& p_vertex) {
ERR_FAIL_COND(!begun);
Vertex vtx;
vtx.vertex=p_vertex;
vtx.color=last_color;
vtx.normal=last_normal;
vtx.uv=last_uv;
vtx.weights=last_weights;
vtx.bones=last_bones;
vtx.tangent=last_tangent.normal;
vtx.binormal=last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
vertex_array.push_back(vtx);
first=false;
format|=Mesh::ARRAY_FORMAT_VERTEX;
}
void SurfaceTool::add_color( Color p_color ) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_COLOR));
format|=Mesh::ARRAY_FORMAT_COLOR;
last_color=p_color;
}
void SurfaceTool::add_normal( const Vector3& p_normal) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_NORMAL));
format|=Mesh::ARRAY_FORMAT_NORMAL;
last_normal=p_normal;
}
void SurfaceTool::add_tangent( const Plane& p_tangent ) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TANGENT));
format|=Mesh::ARRAY_FORMAT_TANGENT;
last_tangent=p_tangent;
}
void SurfaceTool::add_uv( const Vector2& p_uv) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV));
format|=Mesh::ARRAY_FORMAT_TEX_UV;
last_uv=p_uv;
}
void SurfaceTool::add_uv2( const Vector2& p_uv2) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV2));
format|=Mesh::ARRAY_FORMAT_TEX_UV2;
last_uv2=p_uv2;
}
void SurfaceTool::add_bones( const Vector<int>& p_bones) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(p_bones.size()!=4);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_BONES));
format|=Mesh::ARRAY_FORMAT_BONES;
last_bones=p_bones;
}
void SurfaceTool::add_weights( const Vector<float>& p_weights) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(p_weights.size()!=4);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_WEIGHTS));
format|=Mesh::ARRAY_FORMAT_WEIGHTS;
last_weights=p_weights;
}
void SurfaceTool::add_smooth_group(bool p_smooth) {
ERR_FAIL_COND(!begun);
if (index_array.size()) {
smooth_groups[index_array.size()]=p_smooth;
} else {
smooth_groups[vertex_array.size()]=p_smooth;
}
}
void SurfaceTool::add_triangle_fan(const Vector<Vector3>& p_vertexes, const Vector<Vector2>& p_uvs, const Vector<Color>& p_colors,const Vector<Vector2>& p_uv2s, const Vector<Vector3>& p_normals, const Vector<Plane>& p_tangents) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(primitive!=Mesh::PRIMITIVE_TRIANGLES);
ERR_FAIL_COND(p_vertexes.size()<3);
#define ADD_POINT(n)\
{\
if(p_colors.size() > n)\
add_color(p_colors[n]);\
if(p_uvs.size() > n)\
add_uv(p_uvs[n]);\
if(p_uv2s.size() > n)\
add_uv2(p_uv2s[n]);\
if(p_normals.size() > n)\
add_normal(p_normals[n]);\
if(p_tangents.size() > n)\
add_tangent(p_tangents[n]);\
add_vertex(p_vertexes[n]);\
}
for(int i=0;i<p_vertexes.size() - 2;i++) {
ADD_POINT(0);
ADD_POINT(i+1);
ADD_POINT(i+2);
}
#undef ADD_POINT
}
void SurfaceTool::add_index( int p_index) {
ERR_FAIL_COND(!begun);
format|=Mesh::ARRAY_FORMAT_INDEX;
index_array.push_back(p_index);
}
Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
Ref<Mesh> mesh;
if (p_existing.is_valid())
mesh=p_existing;
else
mesh= Ref<Mesh>( memnew( Mesh ) );
int varr_len=vertex_array.size();
if (varr_len==0)
return mesh;
int surface = mesh->get_surface_count();
Array a;
a.resize(Mesh::ARRAY_MAX);
for (int i=0;i<Mesh::ARRAY_MAX;i++) {
switch(format&(1<<i)) {
case Mesh::ARRAY_FORMAT_VERTEX:
case Mesh::ARRAY_FORMAT_NORMAL: {
PoolVector<Vector3> array;
array.resize(varr_len);
PoolVector<Vector3>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
const Vertex &v=E->get();
switch(i) {
case Mesh::ARRAY_VERTEX: {
w[idx]=v.vertex;
} break;
case Mesh::ARRAY_NORMAL: {
w[idx]=v.normal;
} break;
}
}
w=PoolVector<Vector3>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_TEX_UV:
case Mesh::ARRAY_FORMAT_TEX_UV2: {
PoolVector<Vector2> array;
array.resize(varr_len);
PoolVector<Vector2>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
const Vertex &v=E->get();
switch(i) {
case Mesh::ARRAY_TEX_UV: {
w[idx]=v.uv;
} break;
case Mesh::ARRAY_TEX_UV2: {
w[idx]=v.uv2;
} break;
}
}
w=PoolVector<Vector2>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_TANGENT: {
PoolVector<float> array;
array.resize(varr_len*4);
PoolVector<float>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
const Vertex &v=E->get();
w[idx+0]=v.tangent.x;
w[idx+1]=v.tangent.y;
w[idx+2]=v.tangent.z;
//float d = v.tangent.dot(v.binormal,v.normal);
float d = v.binormal.dot( v.normal.cross(v.tangent));
w[idx+3]=d<0 ? -1 : 1;
}
w=PoolVector<float>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_COLOR: {
PoolVector<Color> array;
array.resize(varr_len);
PoolVector<Color>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
const Vertex &v=E->get();
w[idx]=v.color;
}
w=PoolVector<Color>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_BONES: {
PoolVector<int> array;
array.resize(varr_len*4);
PoolVector<int>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
const Vertex &v=E->get();
ERR_CONTINUE( v.bones.size()!=4 );
for(int j=0;j<4;j++) {
w[idx+j]=v.bones[j];
}
}
w=PoolVector<int>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_WEIGHTS: {
PoolVector<float> array;
array.resize(varr_len*4);
PoolVector<float>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
const Vertex &v=E->get();
ERR_CONTINUE( v.weights.size()!=4 );
for(int j=0;j<4;j++) {
w[idx+j]=v.weights[j];
}
}
w=PoolVector<float>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_INDEX: {
ERR_CONTINUE( index_array.size() ==0 );
PoolVector<int> array;
array.resize(index_array.size());
PoolVector<int>::Write w = array.write();
int idx=0;
for(List< int>::Element *E=index_array.front();E;E=E->next(),idx++) {
w[idx]=E->get();
}
w=PoolVector<int>::Write();
a[i]=array;
} break;
default: {}
}
}
mesh->add_surface_from_arrays(primitive,a);
if (material.is_valid())
mesh->surface_set_material(surface,material);
return mesh;
}
void SurfaceTool::index() {
if (index_array.size())
return; //already indexed
HashMap<Vertex,int,VertexHasher> indices;
List<Vertex> new_vertices;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next()) {
int *idxptr=indices.getptr(E->get());
int idx;
if (!idxptr) {
idx=indices.size();
new_vertices.push_back(E->get());
indices[E->get()]=idx;
} else {
idx=*idxptr;
}
index_array.push_back(idx);
}
vertex_array.clear();
vertex_array=new_vertices;
format|=Mesh::ARRAY_FORMAT_INDEX;
}
void SurfaceTool::deindex() {
if (index_array.size()==0)
return; //nothing to deindex
Vector< Vertex > varr;
varr.resize(vertex_array.size());
int idx=0;
for (List< Vertex >::Element *E=vertex_array.front();E;E=E->next()) {
varr[idx++]=E->get();
}
vertex_array.clear();
for (List<int>::Element *E=index_array.front();E;E=E->next()) {
ERR_FAIL_INDEX(E->get(),varr.size());
vertex_array.push_back(varr[E->get()]);
}
format&=~Mesh::ARRAY_FORMAT_INDEX;
}
void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int& lformat) {
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND( arr.size() !=VS::ARRAY_MAX );
PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
PoolVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
PoolVector<float> tarr = arr[VS::ARRAY_TANGENT];
PoolVector<Color> carr = arr[VS::ARRAY_COLOR];
PoolVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV];
PoolVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2];
PoolVector<int> barr = arr[VS::ARRAY_BONES];
PoolVector<float> warr = arr[VS::ARRAY_WEIGHTS];
int vc = varr.size();
if (vc==0)
return;
lformat=0;
PoolVector<Vector3>::Read rv;
if (varr.size()) {
lformat|=VS::ARRAY_FORMAT_VERTEX;
rv=varr.read();
}
PoolVector<Vector3>::Read rn;
if (narr.size()) {
lformat|=VS::ARRAY_FORMAT_NORMAL;
rn=narr.read();
}
PoolVector<float>::Read rt;
if (tarr.size()) {
lformat|=VS::ARRAY_FORMAT_TANGENT;
rt=tarr.read();
}
PoolVector<Color>::Read rc;
if (carr.size()) {
lformat|=VS::ARRAY_FORMAT_COLOR;
rc=carr.read();
}
PoolVector<Vector2>::Read ruv;
if (uvarr.size()) {
lformat|=VS::ARRAY_FORMAT_TEX_UV;
ruv=uvarr.read();
}
PoolVector<Vector2>::Read ruv2;
if (uv2arr.size()) {
lformat|=VS::ARRAY_FORMAT_TEX_UV2;
ruv2=uv2arr.read();
}
PoolVector<int>::Read rb;
if (barr.size()) {
lformat|=VS::ARRAY_FORMAT_BONES;
rb=barr.read();
}
PoolVector<float>::Read rw;
if (warr.size()) {
lformat|=VS::ARRAY_FORMAT_WEIGHTS;
rw=warr.read();
}
for(int i=0;i<vc;i++) {
Vertex v;
if (lformat&VS::ARRAY_FORMAT_VERTEX)
v.vertex=varr[i];
if (lformat&VS::ARRAY_FORMAT_NORMAL)
v.normal=narr[i];
if (lformat&VS::ARRAY_FORMAT_TANGENT) {
Plane p( tarr[i*4+0], tarr[i*4+1], tarr[i*4+2], tarr[i*4+3] );
v.tangent=p.normal;
v.binormal=p.normal.cross(last_normal).normalized() * p.d;
}
if (lformat&VS::ARRAY_FORMAT_COLOR)
v.color=carr[i];
if (lformat&VS::ARRAY_FORMAT_TEX_UV)
v.uv=uvarr[i];
if (lformat&VS::ARRAY_FORMAT_TEX_UV2)
v.uv2=uv2arr[i];
if (lformat&VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
b[0]=barr[i*4+0];
b[1]=barr[i*4+1];
b[2]=barr[i*4+2];
b[3]=barr[i*4+3];
v.bones=b;
}
if (lformat&VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
w[0]=warr[i*4+0];
w[1]=warr[i*4+1];
w[2]=warr[i*4+2];
w[3]=warr[i*4+3];
v.weights=w;
}
r_vertex->push_back(v);
}
//indices
PoolVector<int> idx= arr[VS::ARRAY_INDEX];
int is = idx.size();
if (is) {
lformat|=VS::ARRAY_FORMAT_INDEX;
PoolVector<int>::Read iarr=idx.read();
for(int i=0;i<is;i++) {
r_index->push_back(iarr[i]);
}
}
}
void SurfaceTool::create_from(const Ref<Mesh>& p_existing, int p_surface) {
clear();
primitive=p_existing->surface_get_primitive_type(p_surface);
_create_list(p_existing,p_surface,&vertex_array,&index_array,format);
material=p_existing->surface_get_material(p_surface);
}
void SurfaceTool::append_from(const Ref<Mesh>& p_existing, int p_surface,const Transform& p_xform) {
if (vertex_array.size()==0) {
primitive=p_existing->surface_get_primitive_type(p_surface);
format=0;
}
int nformat;
List<Vertex> nvertices;
List<int> nindices;
_create_list(p_existing,p_surface,&nvertices,&nindices,nformat);
format|=nformat;
int vfrom = vertex_array.size();
for(List<Vertex>::Element *E=nvertices.front();E;E=E->next()) {
Vertex v=E->get();
v.vertex=p_xform.xform(v.vertex);
if (nformat&VS::ARRAY_FORMAT_NORMAL) {
v.normal=p_xform.basis.xform(v.normal);
}
if (nformat&VS::ARRAY_FORMAT_TANGENT) {
v.tangent=p_xform.basis.xform(v.tangent);
v.binormal=p_xform.basis.xform(v.binormal);
}
vertex_array.push_back(v);
}
for(List<int>::Element *E=nindices.front();E;E=E->next()) {
int dst_index = E->get()+vfrom;
/*
if (dst_index <0 || dst_index>=vertex_array.size()) {
print_line("invalid index!");
}
*/
index_array.push_back(dst_index);
}
if (index_array.size()%3)
print_line("IA not div of 3?");
}
//mikktspace callbacks
int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext * pContext) {
Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
return varr.size()/3;
}
int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext * pContext, const int iFace){
return 3; //always 3
}
void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert){
Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
Vector3 v = varr[iFace*3+iVert]->get().vertex;
fvPosOut[0]=v.x;
fvPosOut[1]=v.y;
fvPosOut[2]=v.z;
}
void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert){
Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
Vector3 v = varr[iFace*3+iVert]->get().normal;
fvNormOut[0]=v.x;
fvNormOut[1]=v.y;
fvNormOut[2]=v.z;
}
void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert){
Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
Vector2 v = varr[iFace*3+iVert]->get().uv;
fvTexcOut[0]=v.x;
fvTexcOut[1]=v.y;
//fvTexcOut[1]=1.0-v.y;
}
void SurfaceTool::mikktSetTSpaceBasic(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert){
Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
Vertex &vtx = varr[iFace*3+iVert]->get();
vtx.tangent = Vector3(fvTangent[0],fvTangent[1],fvTangent[2]);
vtx.binormal = vtx.normal.cross(vtx.tangent) * fSign;
}
void SurfaceTool::generate_tangents() {
ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_TEX_UV));
ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_NORMAL));
bool indexed = index_array.size()>0;
if (indexed)
deindex();
SMikkTSpaceInterface mkif;
mkif.m_getNormal=mikktGetNormal;
mkif.m_getNumFaces=mikktGetNumFaces;
mkif.m_getNumVerticesOfFace=mikktGetNumVerticesOfFace;
mkif.m_getPosition=mikktGetPosition;
mkif.m_getTexCoord=mikktGetTexCoord;
mkif.m_setTSpaceBasic=mikktSetTSpaceBasic;
mkif.m_setTSpace=NULL;
SMikkTSpaceContext msc;
msc.m_pInterface=&mkif;
Vector<List<Vertex>::Element*> vtx;
vtx.resize(vertex_array.size());
int idx=0;
for (List<Vertex>::Element *E=vertex_array.front();E;E=E->next()) {
vtx[idx++]=E;
E->get().binormal=Vector3();
E->get().tangent=Vector3();
}
msc.m_pUserData=&vtx;
bool res = genTangSpaceDefault(&msc);
ERR_FAIL_COND(!res);
format|=Mesh::ARRAY_FORMAT_TANGENT;
if (indexed)
index();
}
void SurfaceTool::generate_normals() {
ERR_FAIL_COND(primitive!=Mesh::PRIMITIVE_TRIANGLES);
bool was_indexed=index_array.size();
deindex();
HashMap<Vertex,Vector3,VertexHasher> vertex_hash;
int count=0;
bool smooth=false;
if (smooth_groups.has(0))
smooth=smooth_groups[0];
List< Vertex >::Element *B=vertex_array.front();
for(List< Vertex >::Element *E=B;E;) {
List< Vertex >::Element *v[3];
v[0]=E;
v[1]=v[0]->next();
ERR_FAIL_COND(!v[1]);
v[2]=v[1]->next();
ERR_FAIL_COND(!v[2]);
E=v[2]->next();
Vector3 normal = Plane(v[0]->get().vertex,v[1]->get().vertex,v[2]->get().vertex).normal;
if (smooth) {
for(int i=0;i<3;i++) {
Vector3 *lv=vertex_hash.getptr(v[i]->get());
if (!lv) {
vertex_hash.set(v[i]->get(),normal);
} else {
(*lv)+=normal;
}
}
} else {
for(int i=0;i<3;i++) {
v[i]->get().normal=normal;
}
}
count+=3;
if (smooth_groups.has(count) || !E) {
if (vertex_hash.size()) {
while (B!=E) {
Vector3* lv=vertex_hash.getptr(B->get());
if (lv) {
B->get().normal=lv->normalized();
}
B=B->next();
}
} else {
B=E;
}
vertex_hash.clear();
if (E) {
smooth=smooth_groups[count];
print_line("SMOOTH AT "+itos(count)+": "+itos(smooth));
}
}
}
format|=Mesh::ARRAY_FORMAT_NORMAL;
if (was_indexed) {
index();
smooth_groups.clear();
}
}
void SurfaceTool::set_material(const Ref<Material>& p_material) {
material=p_material;
}
void SurfaceTool::clear() {
begun=false;
primitive=Mesh::PRIMITIVE_LINES;
format=0;
last_bones.clear();
last_weights.clear();
index_array.clear();
vertex_array.clear();
smooth_groups.clear();
}
void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("begin","primitive"),&SurfaceTool::begin);
ClassDB::bind_method(D_METHOD("add_vertex","vertex"),&SurfaceTool::add_vertex);
ClassDB::bind_method(D_METHOD("add_color","color"),&SurfaceTool::add_color);
ClassDB::bind_method(D_METHOD("add_normal","normal"),&SurfaceTool::add_normal);
ClassDB::bind_method(D_METHOD("add_tangent","tangent"),&SurfaceTool::add_tangent);
ClassDB::bind_method(D_METHOD("add_uv","uv"),&SurfaceTool::add_uv);
ClassDB::bind_method(D_METHOD("add_uv2","uv2"),&SurfaceTool::add_uv2);
ClassDB::bind_method(D_METHOD("add_bones","bones"),&SurfaceTool::add_bones);
ClassDB::bind_method(D_METHOD("add_weights","weights"),&SurfaceTool::add_weights);
ClassDB::bind_method(D_METHOD("add_smooth_group","smooth"),&SurfaceTool::add_smooth_group);
ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"),&SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()),DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
ClassDB::bind_method(D_METHOD("set_material","material:Material"),&SurfaceTool::set_material);
ClassDB::bind_method(D_METHOD("index"),&SurfaceTool::index);
ClassDB::bind_method(D_METHOD("deindex"),&SurfaceTool::deindex);
///ClassDB::bind_method(D_METHOD("generate_flat_normals"),&SurfaceTool::generate_flat_normals);
ClassDB::bind_method(D_METHOD("generate_normals"),&SurfaceTool::generate_normals);
ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index);
ClassDB::bind_method(D_METHOD("commit:Mesh","existing:Mesh"),&SurfaceTool::commit,DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("clear"),&SurfaceTool::clear);
}
SurfaceTool::SurfaceTool() {
first=false;
begun=false;
primitive=Mesh::PRIMITIVE_LINES;
format=0;
}