godot/scene/resources/tile_set.cpp
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00

467 lines
14 KiB
C++

/*************************************************************************/
/* tile_set.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tile_set.h"
bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
String n = p_name;
int slash = n.find("/");
if (slash==-1)
return false;
int id = String::to_int(n.c_str(),slash);
if (!tile_map.has(id))
create_tile(id);
String what = n.substr(slash+1,n.length());
if (what=="name")
tile_set_name(id,p_value);
else if (what=="texture")
tile_set_texture(id,p_value);
else if (what=="tex_offset")
tile_set_texture_offset(id,p_value);
else if (what=="material")
tile_set_material(id,p_value);
else if (what=="modulate")
tile_set_modulate(id,p_value);
else if (what=="shape_offset")
tile_set_shape_offset(id,p_value);
else if (what=="region")
tile_set_region(id,p_value);
else if (what=="shape")
tile_set_shape(id,p_value);
else if (what=="shapes")
_tile_set_shapes(id,p_value);
else if (what=="occluder")
tile_set_light_occluder(id,p_value);
else if (what=="occluder_offset")
tile_set_occluder_offset(id,p_value);
else if (what=="navigation")
tile_set_navigation_polygon(id,p_value);
else if (what=="navigation_offset")
tile_set_navigation_polygon_offset(id,p_value);
else
return false;
return true;
}
bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
String n = p_name;
int slash = n.find("/");
if (slash==-1)
return false;
int id = String::to_int(n.c_str(),slash);
ERR_FAIL_COND_V(!tile_map.has(id),false);
String what = n.substr(slash+1,n.length());
if (what=="name")
r_ret=tile_get_name(id);
else if (what=="texture")
r_ret=tile_get_texture(id);
else if (what=="tex_offset")
r_ret=tile_get_texture_offset(id);
else if (what=="material")
r_ret=tile_get_material(id);
else if (what=="modulate")
r_ret=tile_get_modulate(id);
else if (what=="shape_offset")
r_ret=tile_get_shape_offset(id);
else if (what=="region")
r_ret=tile_get_region(id);
else if (what=="shape")
r_ret=tile_get_shape(id);
else if (what=="shapes")
r_ret=_tile_get_shapes(id);
else if (what=="occluder")
r_ret=tile_get_light_occluder(id);
else if (what=="occluder_offset")
r_ret=tile_get_occluder_offset(id);
else if (what=="navigation")
r_ret=tile_get_navigation_polygon(id);
else if (what=="navigation_offset")
r_ret=tile_get_navigation_polygon_offset(id);
else
return false;
return true;
}
void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{
for(Map<int,Data>::Element *E=tile_map.front();E;E=E->next()) {
int id = E->key();
String pre = itos(id)+"/";
p_list->push_back(PropertyInfo(Variant::STRING,pre+"name"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"material",PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemMaterial"));
p_list->push_back(PropertyInfo(Variant::COLOR,pre+"modulate"));
p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"occluder_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"navigation_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"navigation",PROPERTY_HINT_RESOURCE_TYPE,"NavigationPolygon"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY,pre+"shapes",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
}
}
void TileSet::create_tile(int p_id) {
ERR_FAIL_COND( tile_map.has(p_id) );
tile_map[p_id]=Data();
_change_notify("");
emit_changed();
}
void TileSet::tile_set_texture(int p_id,const Ref<Texture> &p_texture) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].texture=p_texture;
emit_changed();
}
Ref<Texture> TileSet::tile_get_texture(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<Texture>());
return tile_map[p_id].texture;
}
void TileSet::tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].material=p_material;
emit_changed();
}
Ref<CanvasItemMaterial> TileSet::tile_get_material(int p_id) const{
ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<CanvasItemMaterial>());
return tile_map[p_id].material;
}
void TileSet::tile_set_modulate(int p_id,const Color &p_modulate) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].modulate=p_modulate;
emit_changed();
}
Color TileSet::tile_get_modulate(int p_id) const{
ERR_FAIL_COND_V(!tile_map.has(p_id),Color(1,1,1));
return tile_map[p_id].modulate;
}
void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].offset=p_offset;
emit_changed();
}
Vector2 TileSet::tile_get_texture_offset(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
return tile_map[p_id].offset;
}
void TileSet::tile_set_shape_offset(int p_id,const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].shape_offset=p_offset;
emit_changed();
}
Vector2 TileSet::tile_get_shape_offset(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
return tile_map[p_id].shape_offset;
}
void TileSet::tile_set_region(int p_id,const Rect2 &p_region) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].region=p_region;
emit_changed();
}
Rect2 TileSet::tile_get_region(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Rect2());
return tile_map[p_id].region;
}
void TileSet::tile_set_name(int p_id,const String &p_name) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].name=p_name;
emit_changed();
}
String TileSet::tile_get_name(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),String());
return tile_map[p_id].name;
}
void TileSet::tile_set_shape(int p_id,const Ref<Shape2D> &p_shape) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].shapes.resize(1);
tile_map[p_id].shapes[0]=p_shape;
emit_changed();
}
Ref<Shape2D> TileSet::tile_get_shape(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<Shape2D>());
if (tile_map[p_id].shapes.size()>0)
return tile_map[p_id].shapes[0];
return Ref<Shape2D>();
}
void TileSet::tile_set_light_occluder(int p_id,const Ref<OccluderPolygon2D> &p_light_occluder) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].occluder=p_light_occluder;
}
Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const{
ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<OccluderPolygon2D>());
return tile_map[p_id].occluder;
}
void TileSet::tile_set_navigation_polygon_offset(int p_id,const Vector2& p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].navigation_polygon_offset=p_offset;
}
Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const{
ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
return tile_map[p_id].navigation_polygon_offset;
}
void TileSet::tile_set_navigation_polygon(int p_id,const Ref<NavigationPolygon> &p_navigation_polygon) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].navigation_polygon=p_navigation_polygon;
}
Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<NavigationPolygon>());
return tile_map[p_id].navigation_polygon;
}
void TileSet::tile_set_occluder_offset(int p_id,const Vector2& p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].occluder_offset=p_offset;
}
Vector2 TileSet::tile_get_occluder_offset(int p_id) const{
ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
return tile_map[p_id].occluder_offset;
}
void TileSet::tile_set_shapes(int p_id,const Vector<Ref<Shape2D> > &p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].shapes=p_shapes;
emit_changed();
}
Vector<Ref<Shape2D> > TileSet::tile_get_shapes(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Vector<Ref<Shape2D> >());
return tile_map[p_id].shapes;
}
void TileSet::_tile_set_shapes(int p_id,const Array& p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
Vector<Ref<Shape2D> > shapes;
for(int i=0;i<p_shapes.size();i++) {
Ref<Shape2D> s = p_shapes[i];
if (s.is_valid())
shapes.push_back(s);
}
tile_set_shapes(p_id,shapes);
}
Array TileSet::_tile_get_shapes(int p_id) const{
ERR_FAIL_COND_V(!tile_map.has(p_id),Array());
Array arr;
Vector<Ref<Shape2D> >shp = tile_map[p_id].shapes;
for(int i=0;i<shp.size();i++)
arr.push_back(shp[i]);
return arr;
}
Array TileSet::_get_tiles_ids() const{
Array arr;
for (Map<int, Data>::Element *E = tile_map.front(); E; E = E->next()) {
arr.push_back(E->key());
}
return arr;
}
void TileSet::get_tile_list(List<int> *p_tiles) const {
for(Map<int,Data>::Element *E=tile_map.front();E;E=E->next()) {
p_tiles->push_back(E->key());
}
}
bool TileSet::has_tile(int p_id) const {
return tile_map.has(p_id);
}
void TileSet::remove_tile(int p_id) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map.erase(p_id);
_change_notify("");
emit_changed();
}
int TileSet::get_last_unused_tile_id() const {
if (tile_map.size())
return tile_map.back()->key()+1;
else
return 0;
}
int TileSet::find_tile_by_name(const String& p_name) const {
for(Map<int,Data>::Element *E=tile_map.front();E;E=E->next()) {
if (p_name==E->get().name)
return E->key();
}
return -1;
}
void TileSet::clear() {
tile_map.clear();
_change_notify("");
emit_changed();
}
void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_tile","id"),&TileSet::create_tile);
ClassDB::bind_method(D_METHOD("tile_set_name","id","name"),&TileSet::tile_set_name);
ClassDB::bind_method(D_METHOD("tile_get_name","id"),&TileSet::tile_get_name);
ClassDB::bind_method(D_METHOD("tile_set_texture","id","texture:Texture"),&TileSet::tile_set_texture);
ClassDB::bind_method(D_METHOD("tile_get_texture:Texture","id"),&TileSet::tile_get_texture);
ClassDB::bind_method(D_METHOD("tile_set_material","id","material:CanvasItemMaterial"),&TileSet::tile_set_material);
ClassDB::bind_method(D_METHOD("tile_get_material:CanvasItemMaterial","id"),&TileSet::tile_get_material);
ClassDB::bind_method(D_METHOD("tile_set_texture_offset","id","texture_offset"),&TileSet::tile_set_texture_offset);
ClassDB::bind_method(D_METHOD("tile_get_texture_offset","id"),&TileSet::tile_get_texture_offset);
ClassDB::bind_method(D_METHOD("tile_set_shape_offset","id","shape_offset"),&TileSet::tile_set_shape_offset);
ClassDB::bind_method(D_METHOD("tile_get_shape_offset","id"),&TileSet::tile_get_shape_offset);
ClassDB::bind_method(D_METHOD("tile_set_region","id","region"),&TileSet::tile_set_region);
ClassDB::bind_method(D_METHOD("tile_get_region","id"),&TileSet::tile_get_region);
ClassDB::bind_method(D_METHOD("tile_set_shape","id","shape:Shape2D"),&TileSet::tile_set_shape);
ClassDB::bind_method(D_METHOD("tile_get_shape:Shape2D","id"),&TileSet::tile_get_shape);
ClassDB::bind_method(D_METHOD("tile_set_shapes","id","shapes"),&TileSet::_tile_set_shapes);
ClassDB::bind_method(D_METHOD("tile_get_shapes","id"),&TileSet::_tile_get_shapes);
ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon","id","navigation_polygon:NavigationPolygon"),&TileSet::tile_set_navigation_polygon);
ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon:NavigationPolygon","id"),&TileSet::tile_get_navigation_polygon);
ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon_offset","id","navigation_polygon_offset"),&TileSet::tile_set_navigation_polygon_offset);
ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon_offset","id"),&TileSet::tile_get_navigation_polygon_offset);
ClassDB::bind_method(D_METHOD("tile_set_light_occluder","id","light_occluder:OccluderPolygon2D"),&TileSet::tile_set_light_occluder);
ClassDB::bind_method(D_METHOD("tile_get_light_occluder:OccluderPolygon2D","id"),&TileSet::tile_get_light_occluder);
ClassDB::bind_method(D_METHOD("tile_set_occluder_offset","id","occluder_offset"),&TileSet::tile_set_occluder_offset);
ClassDB::bind_method(D_METHOD("tile_get_occluder_offset","id"),&TileSet::tile_get_occluder_offset);
ClassDB::bind_method(D_METHOD("remove_tile","id"),&TileSet::remove_tile);
ClassDB::bind_method(D_METHOD("clear"),&TileSet::clear);
ClassDB::bind_method(D_METHOD("get_last_unused_tile_id"),&TileSet::get_last_unused_tile_id);
ClassDB::bind_method(D_METHOD("find_tile_by_name","name"),&TileSet::find_tile_by_name);
ClassDB::bind_method(D_METHOD("get_tiles_ids", "name"), &TileSet::_get_tiles_ids);
}
TileSet::TileSet() {
}