godot/platform/haiku/detect.py
2015-05-25 03:49:24 +03:00

45 lines
685 B
Python

import os
import sys
def is_active():
return True
def get_name():
return "Haiku"
def can_build():
if (os.name != "posix"):
return False
if (sys.platform == "darwin"):
return False
return True
def get_opts():
return []
def get_flags():
return [
('builtin_zlib', 'no')
]
def configure(env):
is64=sys.maxsize > 2**32
if (env["bits"]=="default"):
if (is64):
env["bits"]="64"
else:
env["bits"]="32"
env.Append(CPPPATH = ['#platform/haiku'])
# TODO: add clang and try gcc2 too
env["CC"] = "gcc-x86"
env["CXX"] = "g++-x86"
env.Append(CPPFLAGS = ['-DDEBUG_METHODS_ENABLED'])
env.Append(CPPFLAGS = ['-DUNIX_ENABLED'])
env.Append(LIBS = ['be'])