godot/servers/rendering/renderer_rd
Rémi Verschelde 4e1d91f4d3
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
Rewrote raster DOF shader to using BOKEH
2021-08-14 14:44:23 +02:00
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forward_clustered Removes an internal error report if shader fails compile 2021-08-12 10:18:18 +03:00
forward_mobile Fixes and optimizations to mobile renderer 2021-08-10 23:17:28 -03:00
shaders Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster 2021-08-14 14:44:23 +02:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Fix expression in cluster_builder_rd.h 2021-07-26 08:19:53 -04:00
effects_rd.cpp Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
effects_rd.h Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
pipeline_cache_rd.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile 2021-08-07 16:40:50 -05:00
renderer_canvas_render_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp Fix 'Attempted to remove invalid ID' errors 2021-07-31 15:30:31 +02:00
renderer_compositor_rd.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Fix SDFGI 2021-07-03 21:24:37 -03:00
renderer_scene_gi_rd.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_render_rd.cpp Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster 2021-08-14 14:44:23 +02:00
renderer_scene_render_rd.h Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
renderer_scene_sky_rd.cpp Merge pull request #50682 from aaronfranke/basis-looking-at 2021-08-10 11:28:12 +02:00
renderer_scene_sky_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_storage_rd.cpp Merge pull request #51580 from aaronfranke/particles-real-double 2021-08-12 20:51:21 +02:00
renderer_storage_rd.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Fix shader crash when using local var with the same name as varying 2021-08-13 09:20:16 +03:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Fix 'Attempted to remove invalid ID' errors 2021-07-31 15:30:31 +02:00
shader_rd.h Removes an internal error report if shader fails compile 2021-08-12 10:18:18 +03:00