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Rémi Verschelde 4e23ba5f37 Merge pull request #4523 from neikeq/pr-issue-4504
Fix checking unsaved changes only in current scene
2016-05-03 07:33:11 +02:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core Support for dynamic fonts (TTF) 2016-05-01 23:13:06 -03:00
demos Specify the demos license 2016-04-29 10:59:40 +02:00
doc Documented bool methods 2016-05-02 13:32:29 -05:00
drivers Implements get_executable_path for OS X should proc_pidpath in os_osx.mm doesn't succeed. Silences the warning for javascript as the function currently appears superfluous. 2016-04-20 17:49:48 +10:00
main Always set default clear color 2016-04-15 19:20:50 +02:00
modules GridMap: Fix backwards rotate hotkeys (#4498) 2016-05-01 11:38:08 +02:00
platform Merge pull request #4274 from Griefchief/master 2016-05-02 17:45:21 +02:00
scene Revert "added name parameter on animationplayer finished" 2016-05-02 14:22:27 -03:00
servers RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
tools Fix checking unsaved changes only in current scene 2016-05-02 14:46:49 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Remove last NACL references 2016-04-25 19:08:22 +02:00
.travis.yml Add openssl=builtin to build command in .travis.yml 2016-04-15 19:10:56 +04:30
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
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ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
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logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct Ignore invalid folders in platform 2016-04-29 18:58:37 +02:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

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Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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