godot/core/method_ptrcall.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

459 lines
26 KiB
C++

/*************************************************************************/
/* method_ptrcall.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef METHOD_PTRCALL_H
#define METHOD_PTRCALL_H
#include "core/math/transform_2d.h"
#include "core/typedefs.h"
#include "core/variant.h"
#ifdef PTRCALL_ENABLED
template <class T>
struct PtrToArg {
};
#define MAKE_PTRARG(m_type) \
template <> \
struct PtrToArg<m_type> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
return *reinterpret_cast<const m_type *>(p_ptr); \
} \
_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
*((m_type *)p_ptr) = p_val; \
} \
}; \
template <> \
struct PtrToArg<const m_type &> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
return *reinterpret_cast<const m_type *>(p_ptr); \
} \
_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
*((m_type *)p_ptr) = p_val; \
} \
}
#define MAKE_PTRARGCONV(m_type, m_conv) \
template <> \
struct PtrToArg<m_type> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
} \
_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
*((m_conv *)p_ptr) = static_cast<m_conv>(p_val); \
} \
}; \
template <> \
struct PtrToArg<const m_type &> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
} \
_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
*((m_conv *)p_ptr) = static_cast<m_conv>(p_val); \
} \
}
#define MAKE_PTRARG_BY_REFERENCE(m_type) \
template <> \
struct PtrToArg<m_type> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
return *reinterpret_cast<const m_type *>(p_ptr); \
} \
_FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
*((m_type *)p_ptr) = p_val; \
} \
}; \
template <> \
struct PtrToArg<const m_type &> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
return *reinterpret_cast<const m_type *>(p_ptr); \
} \
_FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
*((m_type *)p_ptr) = p_val; \
} \
}
MAKE_PTRARG(bool);
MAKE_PTRARGCONV(uint8_t, int64_t);
MAKE_PTRARGCONV(int8_t, int64_t);
MAKE_PTRARGCONV(uint16_t, int64_t);
MAKE_PTRARGCONV(int16_t, int64_t);
MAKE_PTRARGCONV(uint32_t, int64_t);
MAKE_PTRARGCONV(int32_t, int64_t);
MAKE_PTRARG(int64_t);
MAKE_PTRARG(uint64_t);
MAKE_PTRARGCONV(float, double);
MAKE_PTRARG(double);
MAKE_PTRARG(String);
MAKE_PTRARG(Vector2);
MAKE_PTRARG(Rect2);
MAKE_PTRARG_BY_REFERENCE(Vector3);
MAKE_PTRARG(Transform2D);
MAKE_PTRARG_BY_REFERENCE(Plane);
MAKE_PTRARG(Quat);
MAKE_PTRARG_BY_REFERENCE(AABB);
MAKE_PTRARG_BY_REFERENCE(Basis);
MAKE_PTRARG_BY_REFERENCE(Transform);
MAKE_PTRARG_BY_REFERENCE(Color);
MAKE_PTRARG(NodePath);
MAKE_PTRARG(RID);
MAKE_PTRARG(Dictionary);
MAKE_PTRARG(Array);
MAKE_PTRARG(PoolByteArray);
MAKE_PTRARG(PoolIntArray);
MAKE_PTRARG(PoolRealArray);
MAKE_PTRARG(PoolStringArray);
MAKE_PTRARG(PoolVector2Array);
MAKE_PTRARG(PoolVector3Array);
MAKE_PTRARG(PoolColorArray);
MAKE_PTRARG_BY_REFERENCE(Variant);
//this is for Object
template <class T>
struct PtrToArg<T *> {
_FORCE_INLINE_ static T *convert(const void *p_ptr) {
return const_cast<T *>(reinterpret_cast<const T *>(p_ptr));
}
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
*((T **)p_ptr) = p_var;
}
};
template <class T>
struct PtrToArg<const T *> {
_FORCE_INLINE_ static const T *convert(const void *p_ptr) {
return reinterpret_cast<const T *>(p_ptr);
}
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
*((T **)p_ptr) = p_var;
}
};
//this is for the special cases used by Variant
#define MAKE_VECARG(m_type) \
template <> \
struct PtrToArg<Vector<m_type> > { \
_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
Vector<m_type> ret; \
int len = dvs->size(); \
ret.resize(len); \
{ \
PoolVector<m_type>::Read r = dvs->read(); \
for (int i = 0; i < len; i++) { \
ret.write[i] = r[i]; \
} \
} \
return ret; \
} \
_FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr); \
int len = p_vec.size(); \
dv->resize(len); \
{ \
PoolVector<m_type>::Write w = dv->write(); \
for (int i = 0; i < len; i++) { \
w[i] = p_vec[i]; \
} \
} \
} \
}; \
template <> \
struct PtrToArg<const Vector<m_type> &> { \
_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
Vector<m_type> ret; \
int len = dvs->size(); \
ret.resize(len); \
{ \
PoolVector<m_type>::Read r = dvs->read(); \
for (int i = 0; i < len; i++) { \
ret.write[i] = r[i]; \
} \
} \
return ret; \
} \
}
#define MAKE_VECARG_ALT(m_type, m_type_alt) \
template <> \
struct PtrToArg<Vector<m_type_alt> > { \
_FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
Vector<m_type_alt> ret; \
int len = dvs->size(); \
ret.resize(len); \
{ \
PoolVector<m_type>::Read r = dvs->read(); \
for (int i = 0; i < len; i++) { \
ret.write[i] = r[i]; \
} \
} \
return ret; \
} \
_FORCE_INLINE_ static void encode(Vector<m_type_alt> p_vec, void *p_ptr) { \
PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr); \
int len = p_vec.size(); \
dv->resize(len); \
{ \
PoolVector<m_type>::Write w = dv->write(); \
for (int i = 0; i < len; i++) { \
w[i] = p_vec[i]; \
} \
} \
} \
}; \
template <> \
struct PtrToArg<const Vector<m_type_alt> &> { \
_FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
Vector<m_type_alt> ret; \
int len = dvs->size(); \
ret.resize(len); \
{ \
PoolVector<m_type>::Read r = dvs->read(); \
for (int i = 0; i < len; i++) { \
ret.write[i] = r[i]; \
} \
} \
return ret; \
} \
}
MAKE_VECARG(String);
MAKE_VECARG(uint8_t);
MAKE_VECARG(int);
MAKE_VECARG(float);
MAKE_VECARG(Vector2);
MAKE_VECARG(Vector3);
MAKE_VECARG(Color);
MAKE_VECARG_ALT(String, StringName);
//for stuff that gets converted to Array vectors
#define MAKE_VECARR(m_type) \
template <> \
struct PtrToArg<Vector<m_type> > { \
_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
Vector<m_type> ret; \
int len = arr->size(); \
ret.resize(len); \
for (int i = 0; i < len; i++) { \
ret.write[i] = (*arr)[i]; \
} \
return ret; \
} \
_FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
Array *arr = reinterpret_cast<Array *>(p_ptr); \
int len = p_vec.size(); \
arr->resize(len); \
for (int i = 0; i < len; i++) { \
(*arr)[i] = p_vec[i]; \
} \
} \
}; \
template <> \
struct PtrToArg<const Vector<m_type> &> { \
_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
Vector<m_type> ret; \
int len = arr->size(); \
ret.resize(len); \
for (int i = 0; i < len; i++) { \
ret.write[i] = (*arr)[i]; \
} \
return ret; \
} \
}
MAKE_VECARR(Variant);
MAKE_VECARR(RID);
MAKE_VECARR(Plane);
#define MAKE_DVECARR(m_type) \
template <> \
struct PtrToArg<PoolVector<m_type> > { \
_FORCE_INLINE_ static PoolVector<m_type> convert(const void *p_ptr) { \
const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
PoolVector<m_type> ret; \
int len = arr->size(); \
ret.resize(len); \
{ \
PoolVector<m_type>::Write w = ret.write(); \
for (int i = 0; i < len; i++) { \
w[i] = (*arr)[i]; \
} \
} \
return ret; \
} \
_FORCE_INLINE_ static void encode(PoolVector<m_type> p_vec, void *p_ptr) { \
Array *arr = reinterpret_cast<Array *>(p_ptr); \
int len = p_vec.size(); \
arr->resize(len); \
{ \
PoolVector<m_type>::Read r = p_vec.read(); \
for (int i = 0; i < len; i++) { \
(*arr)[i] = r[i]; \
} \
} \
} \
}; \
template <> \
struct PtrToArg<const PoolVector<m_type> &> { \
_FORCE_INLINE_ static PoolVector<m_type> convert(const void *p_ptr) { \
const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
PoolVector<m_type> ret; \
int len = arr->size(); \
ret.resize(len); \
{ \
PoolVector<m_type>::Write w = ret.write(); \
for (int i = 0; i < len; i++) { \
w[i] = (*arr)[i]; \
} \
} \
return ret; \
} \
}
MAKE_DVECARR(Plane);
//for special case StringName
#define MAKE_STRINGCONV(m_type) \
template <> \
struct PtrToArg<m_type> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
m_type s = *reinterpret_cast<const String *>(p_ptr); \
return s; \
} \
_FORCE_INLINE_ static void encode(m_type p_vec, void *p_ptr) { \
String *arr = reinterpret_cast<String *>(p_ptr); \
*arr = p_vec; \
} \
}; \
\
template <> \
struct PtrToArg<const m_type &> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
m_type s = *reinterpret_cast<const String *>(p_ptr); \
return s; \
} \
}
#define MAKE_STRINGCONV_BY_REFERENCE(m_type) \
template <> \
struct PtrToArg<m_type> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
m_type s = *reinterpret_cast<const String *>(p_ptr); \
return s; \
} \
_FORCE_INLINE_ static void encode(const m_type &p_vec, void *p_ptr) { \
String *arr = reinterpret_cast<String *>(p_ptr); \
*arr = p_vec; \
} \
}; \
\
template <> \
struct PtrToArg<const m_type &> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
m_type s = *reinterpret_cast<const String *>(p_ptr); \
return s; \
} \
}
MAKE_STRINGCONV(StringName);
MAKE_STRINGCONV_BY_REFERENCE(IP_Address);
template <>
struct PtrToArg<PoolVector<Face3> > {
_FORCE_INLINE_ static PoolVector<Face3> convert(const void *p_ptr) {
const PoolVector<Vector3> *dvs = reinterpret_cast<const PoolVector<Vector3> *>(p_ptr);
PoolVector<Face3> ret;
int len = dvs->size() / 3;
ret.resize(len);
{
PoolVector<Vector3>::Read r = dvs->read();
PoolVector<Face3>::Write w = ret.write();
for (int i = 0; i < len; i++) {
w[i].vertex[0] = r[i * 3 + 0];
w[i].vertex[1] = r[i * 3 + 1];
w[i].vertex[2] = r[i * 3 + 2];
}
}
return ret;
}
_FORCE_INLINE_ static void encode(PoolVector<Face3> p_vec, void *p_ptr) {
PoolVector<Vector3> *arr = reinterpret_cast<PoolVector<Vector3> *>(p_ptr);
int len = p_vec.size();
arr->resize(len * 3);
{
PoolVector<Face3>::Read r = p_vec.read();
PoolVector<Vector3>::Write w = arr->write();
for (int i = 0; i < len; i++) {
w[i * 3 + 0] = r[i].vertex[0];
w[i * 3 + 1] = r[i].vertex[1];
w[i * 3 + 2] = r[i].vertex[2];
}
}
}
};
template <>
struct PtrToArg<const PoolVector<Face3> &> {
_FORCE_INLINE_ static PoolVector<Face3> convert(const void *p_ptr) {
const PoolVector<Vector3> *dvs = reinterpret_cast<const PoolVector<Vector3> *>(p_ptr);
PoolVector<Face3> ret;
int len = dvs->size() / 3;
ret.resize(len);
{
PoolVector<Vector3>::Read r = dvs->read();
PoolVector<Face3>::Write w = ret.write();
for (int i = 0; i < len; i++) {
w[i].vertex[0] = r[i * 3 + 0];
w[i].vertex[1] = r[i * 3 + 1];
w[i].vertex[2] = r[i * 3 + 2];
}
}
return ret;
}
};
#endif // METHOD_PTRCALL_H
#endif