godot/core/type_info.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

294 lines
14 KiB
C++

/*************************************************************************/
/* type_info.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GET_TYPE_INFO_H
#define GET_TYPE_INFO_H
#ifdef DEBUG_METHODS_ENABLED
template <bool C, typename T = void>
struct EnableIf {
typedef T type;
};
template <typename T>
struct EnableIf<false, T> {
};
template <typename, typename>
struct TypesAreSame {
static bool const value = false;
};
template <typename A>
struct TypesAreSame<A, A> {
static bool const value = true;
};
template <typename B, typename D>
struct TypeInherits {
static D *get_d();
static char (&test(B *))[1];
static char (&test(...))[2];
static bool const value = sizeof(test(get_d())) == sizeof(char) &&
!TypesAreSame<B volatile const, void volatile const>::value;
};
namespace GodotTypeInfo {
enum Metadata {
METADATA_NONE,
METADATA_INT_IS_INT8,
METADATA_INT_IS_INT16,
METADATA_INT_IS_INT32,
METADATA_INT_IS_INT64,
METADATA_INT_IS_UINT8,
METADATA_INT_IS_UINT16,
METADATA_INT_IS_UINT32,
METADATA_INT_IS_UINT64,
METADATA_REAL_IS_FLOAT,
METADATA_REAL_IS_DOUBLE
};
}
// If the compiler fails because it's trying to instantiate the primary 'GetTypeInfo' template
// instead of one of the specializations, it's most likely because the type 'T' is not supported.
// If 'T' is a class that inherits 'Object', make sure it can see the actual class declaration
// instead of a forward declaration. You can always forward declare 'T' in a header file, and then
// include the actual declaration of 'T' in the source file where 'GetTypeInfo<T>' is instantiated.
template <class T, typename = void>
struct GetTypeInfo;
#define MAKE_TYPE_INFO(m_type, m_var_type) \
template <> \
struct GetTypeInfo<m_type> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
}; \
template <> \
struct GetTypeInfo<const m_type &> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
};
#define MAKE_TYPE_INFO_WITH_META(m_type, m_var_type, m_metadata) \
template <> \
struct GetTypeInfo<m_type> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = m_metadata; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
}; \
template <> \
struct GetTypeInfo<const m_type &> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = m_metadata; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
};
MAKE_TYPE_INFO(bool, Variant::BOOL)
MAKE_TYPE_INFO_WITH_META(uint8_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT8)
MAKE_TYPE_INFO_WITH_META(int8_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT8)
MAKE_TYPE_INFO_WITH_META(uint16_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT16)
MAKE_TYPE_INFO_WITH_META(int16_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT16)
MAKE_TYPE_INFO_WITH_META(uint32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT32)
MAKE_TYPE_INFO_WITH_META(int32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT32)
MAKE_TYPE_INFO_WITH_META(uint64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT64)
MAKE_TYPE_INFO_WITH_META(int64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT64)
MAKE_TYPE_INFO(wchar_t, Variant::INT)
MAKE_TYPE_INFO_WITH_META(float, Variant::REAL, GodotTypeInfo::METADATA_REAL_IS_FLOAT)
MAKE_TYPE_INFO_WITH_META(double, Variant::REAL, GodotTypeInfo::METADATA_REAL_IS_DOUBLE)
MAKE_TYPE_INFO(String, Variant::STRING)
MAKE_TYPE_INFO(Vector2, Variant::VECTOR2)
MAKE_TYPE_INFO(Rect2, Variant::RECT2)
MAKE_TYPE_INFO(Vector3, Variant::VECTOR3)
MAKE_TYPE_INFO(Transform2D, Variant::TRANSFORM2D)
MAKE_TYPE_INFO(Plane, Variant::PLANE)
MAKE_TYPE_INFO(Quat, Variant::QUAT)
MAKE_TYPE_INFO(AABB, Variant::AABB)
MAKE_TYPE_INFO(Basis, Variant::BASIS)
MAKE_TYPE_INFO(Transform, Variant::TRANSFORM)
MAKE_TYPE_INFO(Color, Variant::COLOR)
MAKE_TYPE_INFO(NodePath, Variant::NODE_PATH)
MAKE_TYPE_INFO(RID, Variant::_RID)
MAKE_TYPE_INFO(Dictionary, Variant::DICTIONARY)
MAKE_TYPE_INFO(Array, Variant::ARRAY)
MAKE_TYPE_INFO(PoolByteArray, Variant::POOL_BYTE_ARRAY)
MAKE_TYPE_INFO(PoolIntArray, Variant::POOL_INT_ARRAY)
MAKE_TYPE_INFO(PoolRealArray, Variant::POOL_REAL_ARRAY)
MAKE_TYPE_INFO(PoolStringArray, Variant::POOL_STRING_ARRAY)
MAKE_TYPE_INFO(PoolVector2Array, Variant::POOL_VECTOR2_ARRAY)
MAKE_TYPE_INFO(PoolVector3Array, Variant::POOL_VECTOR3_ARRAY)
MAKE_TYPE_INFO(PoolColorArray, Variant::POOL_COLOR_ARRAY)
MAKE_TYPE_INFO(StringName, Variant::STRING)
MAKE_TYPE_INFO(IP_Address, Variant::STRING)
class BSP_Tree;
MAKE_TYPE_INFO(BSP_Tree, Variant::DICTIONARY)
//for RefPtr
template <>
struct GetTypeInfo<RefPtr> {
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, "Reference");
}
};
template <>
struct GetTypeInfo<const RefPtr &> {
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, "Reference");
}
};
//for variant
template <>
struct GetTypeInfo<Variant> {
static const Variant::Type VARIANT_TYPE = Variant::NIL;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(Variant::NIL, String(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT);
}
};
template <>
struct GetTypeInfo<const Variant &> {
static const Variant::Type VARIANT_TYPE = Variant::NIL;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(Variant::NIL, String(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT);
}
};
#define MAKE_TEMPLATE_TYPE_INFO(m_template, m_type, m_var_type) \
template <> \
struct GetTypeInfo<m_template<m_type> > { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
}; \
template <> \
struct GetTypeInfo<const m_template<m_type> &> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
};
MAKE_TEMPLATE_TYPE_INFO(Vector, uint8_t, Variant::POOL_BYTE_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, int, Variant::POOL_INT_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, float, Variant::POOL_REAL_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, String, Variant::POOL_STRING_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, Vector2, Variant::POOL_VECTOR2_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, Vector3, Variant::POOL_VECTOR3_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, Color, Variant::POOL_COLOR_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, Variant, Variant::ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, RID, Variant::ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, Plane, Variant::ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, StringName, Variant::POOL_STRING_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(PoolVector, Plane, Variant::ARRAY)
MAKE_TEMPLATE_TYPE_INFO(PoolVector, Face3, Variant::POOL_VECTOR3_ARRAY)
template <typename T>
struct GetTypeInfo<T *, typename EnableIf<TypeInherits<Object, T>::value>::type> {
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(StringName(T::get_class_static()));
}
};
template <typename T>
struct GetTypeInfo<const T *, typename EnableIf<TypeInherits<Object, T>::value>::type> {
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(StringName(T::get_class_static()));
}
};
#define TEMPL_MAKE_ENUM_TYPE_INFO(m_enum, m_impl) \
template <> \
struct GetTypeInfo<m_impl> { \
static const Variant::Type VARIANT_TYPE = Variant::INT; \
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CLASS_IS_ENUM, String(#m_enum).replace("::", ".")); \
} \
};
#define MAKE_ENUM_TYPE_INFO(m_enum) \
TEMPL_MAKE_ENUM_TYPE_INFO(m_enum, m_enum) \
TEMPL_MAKE_ENUM_TYPE_INFO(m_enum, m_enum const) \
TEMPL_MAKE_ENUM_TYPE_INFO(m_enum, m_enum &) \
TEMPL_MAKE_ENUM_TYPE_INFO(m_enum, const m_enum &)
template <typename T>
inline StringName __constant_get_enum_name(T param, const String &p_constant) {
if (GetTypeInfo<T>::VARIANT_TYPE == Variant::NIL)
ERR_PRINTS("Missing VARIANT_ENUM_CAST for constant's enum: " + p_constant);
return GetTypeInfo<T>::get_class_info().class_name;
}
#define CLASS_INFO(m_type) (GetTypeInfo<m_type *>::get_class_info())
#else
#define MAKE_ENUM_TYPE_INFO(m_enum)
#define CLASS_INFO(m_type)
#endif // DEBUG_METHODS_ENABLED
#endif // GET_TYPE_INFO_H