godot/editor/editor_help_search.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

158 lines
6.1 KiB
C++

/*************************************************************************/
/* editor_help_search.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_HELP_SEARCH_H
#define EDITOR_HELP_SEARCH_H
#include "core/ordered_hash_map.h"
#include "editor/code_editor.h"
#include "editor/editor_help.h"
#include "editor/editor_plugin.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tree.h"
class EditorHelpSearch : public ConfirmationDialog {
GDCLASS(EditorHelpSearch, ConfirmationDialog);
enum SearchFlags {
SEARCH_CLASSES = 1 << 0,
SEARCH_METHODS = 1 << 1,
SEARCH_SIGNALS = 1 << 2,
SEARCH_CONSTANTS = 1 << 3,
SEARCH_PROPERTIES = 1 << 4,
SEARCH_THEME_ITEMS = 1 << 5,
SEARCH_ALL = SEARCH_CLASSES | SEARCH_METHODS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS,
SEARCH_CASE_SENSITIVE = 1 << 29,
SEARCH_SHOW_HIERARCHY = 1 << 30
};
LineEdit *search_box;
ToolButton *case_sensitive_button;
ToolButton *hierarchy_button;
OptionButton *filter_combo;
Tree *results_tree;
bool old_search;
String old_term;
class Runner;
Ref<Runner> search;
void _update_icons();
void _update_results();
void _search_box_gui_input(const Ref<InputEvent> &p_event);
void _search_box_text_changed(const String &p_text);
void _filter_combo_item_selected(int p_option);
void _confirmed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void popup_dialog();
void popup_dialog(const String &p_term);
EditorHelpSearch();
};
class EditorHelpSearch::Runner : public Reference {
enum Phase {
PHASE_MATCH_CLASSES_INIT,
PHASE_MATCH_CLASSES,
PHASE_CLASS_ITEMS_INIT,
PHASE_CLASS_ITEMS,
PHASE_MEMBER_ITEMS_INIT,
PHASE_MEMBER_ITEMS,
PHASE_SELECT_MATCH,
PHASE_MAX
};
int phase;
struct ClassMatch {
DocData::ClassDoc *doc;
bool name;
Vector<DocData::MethodDoc *> methods;
Vector<DocData::MethodDoc *> signals;
Vector<DocData::ConstantDoc *> constants;
Vector<DocData::PropertyDoc *> properties;
Vector<DocData::PropertyDoc *> theme_properties;
bool required() {
return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size();
}
};
Control *ui_service;
Tree *results_tree;
String term;
int search_flags;
Ref<Texture> empty_icon;
Color disabled_color;
Map<String, DocData::ClassDoc>::Element *iterator_doc;
Map<String, ClassMatch> matches;
Map<String, ClassMatch>::Element *iterator_match;
TreeItem *root_item;
Map<String, TreeItem *> class_items;
TreeItem *matched_item;
bool _is_class_disabled_by_feature_profile(const StringName &p_class);
bool _slice();
bool _phase_match_classes_init();
bool _phase_match_classes();
bool _phase_class_items_init();
bool _phase_class_items();
bool _phase_member_items_init();
bool _phase_member_items();
bool _phase_select_match();
bool _match_string(const String &p_term, const String &p_string) const;
void _match_item(TreeItem *p_item, const String &p_text);
TreeItem *_create_class_hierarchy(const ClassMatch &p_match);
TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray);
TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc);
TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc);
TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc);
TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc);
TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc);
TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_type, const String &p_metatype, const String &p_tooltip);
public:
bool work(uint64_t slot = 100000);
Runner(Control *p_icon_service, Tree *p_results_tree, const String &p_term, int p_search_flags);
};
#endif // EDITOR_HELP_SEARCH_H