godot/editor/editor_plugin.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

925 lines
36 KiB
C++

/*************************************************************************/
/* editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_plugin.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/filesystem_dock.h"
#include "editor/project_settings_editor.h"
#include "editor_resource_preview.h"
#include "main/main.h"
#include "plugins/canvas_item_editor_plugin.h"
#include "plugins/spatial_editor_plugin.h"
#include "scene/3d/camera.h"
#include "scene/gui/popup_menu.h"
#include "servers/visual_server.h"
Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
Vector<Ref<Mesh> > meshes;
for (int i = 0; i < p_meshes.size(); i++) {
meshes.push_back(p_meshes[i]);
}
Vector<Ref<Texture> > textures = make_mesh_previews(meshes, NULL, p_preview_size);
Array ret;
for (int i = 0; i < textures.size(); i++) {
ret.push_back(textures[i]);
}
return ret;
}
Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
int size = p_preview_size;
RID scenario = VS::get_singleton()->scenario_create();
RID viewport = VS::get_singleton()->viewport_create();
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS);
VS::get_singleton()->viewport_set_vflip(viewport, true);
VS::get_singleton()->viewport_set_scenario(viewport, scenario);
VS::get_singleton()->viewport_set_size(viewport, size, size);
VS::get_singleton()->viewport_set_transparent_background(viewport, true);
VS::get_singleton()->viewport_set_active(viewport, true);
RID viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
RID camera = VS::get_singleton()->camera_create();
VS::get_singleton()->viewport_attach_camera(viewport, camera);
RID light = VS::get_singleton()->directional_light_create();
RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
RID light2 = VS::get_singleton()->directional_light_create();
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
Vector<Ref<Texture> > textures;
for (int i = 0; i < p_meshes.size(); i++) {
Ref<Mesh> mesh = p_meshes[i];
if (!mesh.is_valid()) {
textures.push_back(Ref<Texture>());
continue;
}
Transform mesh_xform;
if (p_transforms != NULL) {
mesh_xform = (*p_transforms)[i];
}
RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
VS::get_singleton()->instance_set_transform(inst, mesh_xform);
AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
Transform xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {
textures.push_back(Ref<Texture>());
continue;
}
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
xform.origin.z -= rot_aabb.size.z * 2;
xform.invert();
xform = mesh_xform * xform;
VS::get_singleton()->camera_set_transform(camera, xform * Transform(Basis(), Vector3(0, 0, 3)));
VS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
VS::get_singleton()->instance_set_transform(light_instance, xform * Transform().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
VS::get_singleton()->instance_set_transform(light_instance2, xform * Transform().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
ep.step(TTR("Thumbnail..."), i);
Main::iteration();
Main::iteration();
Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
ERR_CONTINUE(!img.is_valid() || img->empty());
Ref<ImageTexture> it(memnew(ImageTexture));
it->create_from_image(img);
VS::get_singleton()->free(inst);
textures.push_back(it);
}
VS::get_singleton()->free(viewport);
VS::get_singleton()->free(light);
VS::get_singleton()->free(light_instance);
VS::get_singleton()->free(light2);
VS::get_singleton()->free(light_instance2);
VS::get_singleton()->free(camera);
VS::get_singleton()->free(scenario);
return textures;
}
void EditorInterface::set_main_screen_editor(const String &p_name) {
EditorNode::get_singleton()->select_editor_by_name(p_name);
}
Control *EditorInterface::get_editor_viewport() {
return EditorNode::get_singleton()->get_viewport();
}
void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
EditorNode::get_singleton()->edit_resource(p_resource);
}
void EditorInterface::open_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
}
EditorNode::get_singleton()->open_request(scene_path);
}
void EditorInterface::reload_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
}
EditorNode::get_singleton()->reload_scene(scene_path);
}
Node *EditorInterface::get_edited_scene_root() {
return EditorNode::get_singleton()->get_edited_scene();
}
Array EditorInterface::get_open_scenes() const {
Array ret;
Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
int scns_amount = scenes.size();
for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
if (scenes[idx_scn].root == NULL)
continue;
ret.push_back(scenes[idx_scn].root->get_filename());
}
return ret;
}
ScriptEditor *EditorInterface::get_script_editor() {
return ScriptEditor::get_singleton();
}
void EditorInterface::select_file(const String &p_file) {
EditorNode::get_singleton()->get_filesystem_dock()->select_file(p_file);
}
String EditorInterface::get_selected_path() const {
return EditorNode::get_singleton()->get_filesystem_dock()->get_selected_path();
}
String EditorInterface::get_current_path() const {
return EditorNode::get_singleton()->get_filesystem_dock()->get_current_path();
}
void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property) {
EditorNode::get_singleton()->push_item(p_obj, p_for_property);
}
EditorFileSystem *EditorInterface::get_resource_file_system() {
return EditorFileSystem::get_singleton();
}
EditorSelection *EditorInterface::get_selection() {
return EditorNode::get_singleton()->get_editor_selection();
}
Ref<EditorSettings> EditorInterface::get_editor_settings() {
return EditorSettings::get_singleton();
}
EditorResourcePreview *EditorInterface::get_resource_previewer() {
return EditorResourcePreview::get_singleton();
}
Control *EditorInterface::get_base_control() {
return EditorNode::get_singleton()->get_gui_base();
}
void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
}
bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
}
EditorInspector *EditorInterface::get_inspector() const {
return EditorNode::get_singleton()->get_inspector();
}
Error EditorInterface::save_scene() {
if (!get_edited_scene_root())
return ERR_CANT_CREATE;
if (get_edited_scene_root()->get_filename() == String())
return ERR_CANT_CREATE;
save_scene_as(get_edited_scene_root()->get_filename());
return OK;
}
void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
}
void EditorInterface::set_distraction_free_mode(bool p_enter) {
EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
}
EditorInterface *EditorInterface::singleton = NULL;
void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property"), &EditorInterface::inspect_object, DEFVAL(String()));
ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorInterface::get_editor_viewport);
ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
}
EditorInterface::EditorInterface() {
singleton = this;
}
///////////////////////////////////////////
void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture> &p_icon) {
EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
}
void EditorPlugin::remove_custom_type(const String &p_type) {
EditorNode::get_editor_data().remove_custom_type(p_type);
}
void EditorPlugin::add_autoload_singleton(const String &p_name, const String &p_path) {
EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, p_path);
}
void EditorPlugin::remove_autoload_singleton(const String &p_name) {
EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name);
}
ToolButton *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
ERR_FAIL_NULL_V(p_control, NULL);
return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
}
void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control);
}
void EditorPlugin::remove_control_from_docks(Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->remove_control_from_dock(p_control);
}
void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
ERR_FAIL_NULL(p_control);
EditorNode::get_singleton()->remove_bottom_panel_item(p_control);
}
void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
ERR_FAIL_NULL(p_control);
switch (p_location) {
case CONTAINER_TOOLBAR: {
EditorNode::get_menu_hb()->add_child(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_MENU: {
SpatialEditor::get_singleton()->add_control_to_menu_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
SpatialEditor::get_singleton()->get_palette_split()->add_child(p_control);
SpatialEditor::get_singleton()->get_palette_split()->move_child(p_control, 0);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
SpatialEditor::get_singleton()->get_palette_split()->add_child(p_control);
SpatialEditor::get_singleton()->get_palette_split()->move_child(p_control, 1);
} break;
case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
SpatialEditor::get_singleton()->get_shader_split()->add_child(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_MENU: {
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
CanvasItemEditor::get_singleton()->get_palette_split()->add_child(p_control);
CanvasItemEditor::get_singleton()->get_palette_split()->move_child(p_control, 0);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
CanvasItemEditor::get_singleton()->get_palette_split()->add_child(p_control);
CanvasItemEditor::get_singleton()->get_palette_split()->move_child(p_control, 1);
} break;
case CONTAINER_CANVAS_EDITOR_BOTTOM: {
CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
} break;
case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
EditorNode::get_singleton()->get_inspector_dock_addon_area()->add_child(p_control);
} break;
case CONTAINER_PROJECT_SETTING_TAB_LEFT: {
ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 0);
} break;
case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 1);
} break;
}
}
void EditorPlugin::remove_control_from_container(CustomControlContainer p_location, Control *p_control) {
ERR_FAIL_NULL(p_control);
switch (p_location) {
case CONTAINER_TOOLBAR: {
EditorNode::get_menu_hb()->remove_child(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_MENU: {
SpatialEditor::get_singleton()->remove_control_from_menu_panel(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT:
case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
SpatialEditor::get_singleton()->get_palette_split()->remove_child(p_control);
} break;
case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
SpatialEditor::get_singleton()->get_shader_split()->remove_child(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_MENU: {
CanvasItemEditor::get_singleton()->remove_control_from_menu_panel(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_SIDE_LEFT:
case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
CanvasItemEditor::get_singleton()->get_palette_split()->remove_child(p_control);
} break;
case CONTAINER_CANVAS_EDITOR_BOTTOM: {
CanvasItemEditor::get_singleton()->get_bottom_split()->remove_child(p_control);
} break;
case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
EditorNode::get_singleton()->get_inspector_dock_addon_area()->remove_child(p_control);
} break;
case CONTAINER_PROJECT_SETTING_TAB_LEFT:
case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
ProjectSettingsEditor::get_singleton()->get_tabs()->remove_child(p_control);
} break;
}
}
void EditorPlugin::add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud) {
EditorNode::get_singleton()->add_tool_menu_item(p_name, p_handler, p_callback, p_ud);
}
void EditorPlugin::add_tool_submenu_item(const String &p_name, Object *p_submenu) {
ERR_FAIL_NULL(p_submenu);
PopupMenu *submenu = Object::cast_to<PopupMenu>(p_submenu);
ERR_FAIL_NULL(submenu);
EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu);
}
void EditorPlugin::remove_tool_menu_item(const String &p_name) {
EditorNode::get_singleton()->remove_tool_menu_item(p_name);
}
void EditorPlugin::set_input_event_forwarding_always_enabled() {
input_event_forwarding_always_enabled = true;
EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
always_input_forwarding_list->add_plugin(this);
}
void EditorPlugin::set_force_draw_over_forwarding_enabled() {
force_draw_over_forwarding_enabled = true;
EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
always_draw_over_forwarding_list->add_plugin(this);
}
void EditorPlugin::notify_scene_changed(const Node *scn_root) {
emit_signal("scene_changed", scn_root);
}
void EditorPlugin::notify_main_screen_changed(const String &screen_name) {
if (screen_name == last_main_screen_name)
return;
emit_signal("main_screen_changed", screen_name);
last_main_screen_name = screen_name;
}
void EditorPlugin::notify_scene_closed(const String &scene_filepath) {
emit_signal("scene_closed", scene_filepath);
}
void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) {
emit_signal("resource_saved", p_resource);
}
bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
if (get_script_instance() && get_script_instance()->has_method("forward_canvas_gui_input")) {
return get_script_instance()->call("forward_canvas_gui_input", p_event);
}
return false;
}
void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
if (get_script_instance() && get_script_instance()->has_method("forward_canvas_draw_over_viewport")) {
get_script_instance()->call("forward_canvas_draw_over_viewport", p_overlay);
}
}
void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
if (get_script_instance() && get_script_instance()->has_method("forward_canvas_force_draw_over_viewport")) {
get_script_instance()->call("forward_canvas_force_draw_over_viewport", p_overlay);
}
}
// Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport.
int EditorPlugin::update_overlays() const {
if (SpatialEditor::get_singleton()->is_visible()) {
int count = 0;
for (uint32_t i = 0; i < SpatialEditor::VIEWPORTS_COUNT; i++) {
SpatialEditorViewport *vp = SpatialEditor::get_singleton()->get_editor_viewport(i);
if (vp->is_visible()) {
vp->update_surface();
count++;
}
}
return count;
} else {
// This will update the normal viewport itself as well
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
return 1;
}
}
bool EditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (get_script_instance() && get_script_instance()->has_method("forward_spatial_gui_input")) {
return get_script_instance()->call("forward_spatial_gui_input", p_camera, p_event);
}
return false;
}
void EditorPlugin::forward_spatial_draw_over_viewport(Control *p_overlay) {
if (get_script_instance() && get_script_instance()->has_method("forward_spatial_draw_over_viewport")) {
get_script_instance()->call("forward_spatial_draw_over_viewport", p_overlay);
}
}
void EditorPlugin::forward_spatial_force_draw_over_viewport(Control *p_overlay) {
if (get_script_instance() && get_script_instance()->has_method("forward_spatial_force_draw_over_viewport")) {
get_script_instance()->call("forward_spatial_force_draw_over_viewport", p_overlay);
}
}
String EditorPlugin::get_name() const {
if (get_script_instance() && get_script_instance()->has_method("get_plugin_name")) {
return get_script_instance()->call("get_plugin_name");
}
return String();
}
const Ref<Texture> EditorPlugin::get_icon() const {
if (get_script_instance() && get_script_instance()->has_method("get_plugin_icon")) {
return get_script_instance()->call("get_plugin_icon");
}
return Ref<Texture>();
}
bool EditorPlugin::has_main_screen() const {
if (get_script_instance() && get_script_instance()->has_method("has_main_screen")) {
return get_script_instance()->call("has_main_screen");
}
return false;
}
void EditorPlugin::make_visible(bool p_visible) {
if (get_script_instance() && get_script_instance()->has_method("make_visible")) {
get_script_instance()->call("make_visible", p_visible);
}
}
void EditorPlugin::edit(Object *p_object) {
if (get_script_instance() && get_script_instance()->has_method("edit")) {
if (p_object->is_class("Resource")) {
get_script_instance()->call("edit", Ref<Resource>(Object::cast_to<Resource>(p_object)));
} else {
get_script_instance()->call("edit", p_object);
}
}
}
bool EditorPlugin::handles(Object *p_object) const {
if (get_script_instance() && get_script_instance()->has_method("handles")) {
return get_script_instance()->call("handles", p_object);
}
return false;
}
Dictionary EditorPlugin::get_state() const {
if (get_script_instance() && get_script_instance()->has_method("get_state")) {
return get_script_instance()->call("get_state");
}
return Dictionary();
}
void EditorPlugin::set_state(const Dictionary &p_state) {
if (get_script_instance() && get_script_instance()->has_method("set_state")) {
get_script_instance()->call("set_state", p_state);
}
}
void EditorPlugin::clear() {
if (get_script_instance() && get_script_instance()->has_method("clear")) {
get_script_instance()->call("clear");
}
}
// if editor references external resources/scenes, save them
void EditorPlugin::save_external_data() {
if (get_script_instance() && get_script_instance()->has_method("save_external_data")) {
get_script_instance()->call("save_external_data");
}
}
// if changes are pending in editor, apply them
void EditorPlugin::apply_changes() {
if (get_script_instance() && get_script_instance()->has_method("apply_changes")) {
get_script_instance()->call("apply_changes");
}
}
void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
if (get_script_instance() && get_script_instance()->has_method("get_breakpoints")) {
PoolStringArray arr = get_script_instance()->call("get_breakpoints");
for (int i = 0; i < arr.size(); i++)
p_breakpoints->push_back(arr[i]);
}
}
bool EditorPlugin::get_remove_list(List<Node *> *p_list) {
return false;
}
void EditorPlugin::restore_global_state() {}
void EditorPlugin::save_global_state() {}
void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
ResourceFormatImporter::get_singleton()->add_importer(p_importer);
EditorFileSystem::get_singleton()->call_deferred("scan");
}
void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
EditorFileSystem::get_singleton()->call_deferred("scan");
}
void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
EditorExport::get_singleton()->add_export_plugin(p_exporter);
}
void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
EditorExport::get_singleton()->remove_export_plugin(p_exporter);
}
void EditorPlugin::add_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) {
SpatialEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::remove_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) {
SpatialEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
EditorInspector::add_inspector_plugin(p_plugin);
}
void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
EditorInspector::remove_inspector_plugin(p_plugin);
}
void EditorPlugin::add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
ResourceImporterScene::get_singleton()->add_importer(p_importer);
}
void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
ResourceImporterScene::get_singleton()->remove_importer(p_importer);
}
int find(const PoolStringArray &a, const String &v) {
PoolStringArray::Read r = a.read();
for (int j = 0; j < a.size(); ++j) {
if (r[j] == v) {
return j;
}
}
return -1;
}
void EditorPlugin::enable_plugin() {
// Called when the plugin gets enabled in project settings, after it's added to the tree.
// You can implement it to register autoloads.
if (get_script_instance() && get_script_instance()->has_method("enable_plugin")) {
get_script_instance()->call("enable_plugin");
}
}
void EditorPlugin::disable_plugin() {
// Last function called when the plugin gets disabled in project settings.
// Implement it to cleanup things from the project, such as unregister autoloads.
if (get_script_instance() && get_script_instance()->has_method("disable_plugin")) {
get_script_instance()->call("disable_plugin");
}
}
void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) {
get_script_instance()->call("set_window_layout", p_layout);
}
}
void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
if (get_script_instance() && get_script_instance()->has_method("get_window_layout")) {
get_script_instance()->call("get_window_layout", p_layout);
}
}
bool EditorPlugin::build() {
if (get_script_instance() && get_script_instance()->has_method("build")) {
return get_script_instance()->call("build");
}
return true;
}
void EditorPlugin::queue_save_layout() const {
EditorNode::get_singleton()->save_layout();
}
void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item);
}
void EditorPlugin::hide_bottom_panel() {
EditorNode::get_singleton()->hide_bottom_panel();
}
EditorInterface *EditorPlugin::get_editor_interface() {
return EditorInterface::get_singleton();
}
ScriptCreateDialog *EditorPlugin::get_script_create_dialog() {
return EditorNode::get_singleton()->get_script_create_dialog();
}
void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
ClassDB::bind_method(D_METHOD("add_control_to_dock", "slot", "control"), &EditorPlugin::add_control_to_dock);
ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks);
ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel);
ClassDB::bind_method(D_METHOD("remove_control_from_container", "container", "control"), &EditorPlugin::remove_control_from_container);
ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "handler", "callback", "ud"), &EditorPlugin::add_tool_menu_item, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item);
ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
ClassDB::bind_method(D_METHOD("add_autoload_singleton", "name", "path"), &EditorPlugin::add_autoload_singleton);
ClassDB::bind_method(D_METHOD("remove_autoload_singleton", "name"), &EditorPlugin::remove_autoload_singleton);
ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays);
ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::_get_undo_redo);
ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin);
ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
ClassDB::bind_method(D_METHOD("add_scene_import_plugin", "scene_importer"), &EditorPlugin::add_scene_import_plugin);
ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin);
ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin);
ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin);
ClassDB::bind_method(D_METHOD("add_spatial_gizmo_plugin", "plugin"), &EditorPlugin::add_spatial_gizmo_plugin);
ClassDB::bind_method(D_METHOD("remove_spatial_gizmo_plugin", "plugin"), &EditorPlugin::remove_spatial_gizmo_plugin);
ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin);
ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog);
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::OBJECT, "get_plugin_icon"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::OBJECT, "object")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::DICTIONARY, "get_state"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_state", PropertyInfo(Variant::DICTIONARY, "state")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("clear"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("save_external_data"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("apply_changes"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::POOL_STRING_ARRAY, "get_breakpoints"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "build"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("enable_plugin"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("disable_plugin"));
ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_LEFT);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_PROPERTY_EDITOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT);
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR);
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
}
EditorPlugin::EditorPlugin() :
undo_redo(NULL),
input_event_forwarding_always_enabled(false),
force_draw_over_forwarding_enabled(false),
last_main_screen_name("") {
}
EditorPlugin::~EditorPlugin() {
}
EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS];
int EditorPlugins::creation_func_count = 0;