godot/editor/editor_sectioned_inspector.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

343 lines
9.2 KiB
C++

/*************************************************************************/
/* editor_sectioned_inspector.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_sectioned_inspector.h"
#include "editor_scale.h"
class SectionedInspectorFilter : public Object {
GDCLASS(SectionedInspectorFilter, Object);
Object *edited;
String section;
bool allow_sub;
bool _set(const StringName &p_name, const Variant &p_value) {
if (!edited)
return false;
String name = p_name;
if (section != "") {
name = section + "/" + name;
}
bool valid;
edited->set(name, p_value, &valid);
return valid;
}
bool _get(const StringName &p_name, Variant &r_ret) const {
if (!edited)
return false;
String name = p_name;
if (section != "") {
name = section + "/" + name;
}
bool valid = false;
r_ret = edited->get(name, &valid);
return valid;
}
void _get_property_list(List<PropertyInfo> *p_list) const {
if (!edited)
return;
List<PropertyInfo> pinfo;
edited->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
PropertyInfo pi = E->get();
int sp = pi.name.find("/");
if (pi.name == "resource_path" || pi.name == "resource_name" || pi.name == "resource_local_to_scene" || pi.name.begins_with("script/") || pi.name.begins_with("_global_script")) //skip resource stuff
continue;
if (sp == -1) {
pi.name = "global/" + pi.name;
}
if (pi.name.begins_with(section + "/")) {
pi.name = pi.name.replace_first(section + "/", "");
if (!allow_sub && pi.name.find("/") != -1)
continue;
p_list->push_back(pi);
}
}
}
bool property_can_revert(const String &p_name) {
return edited->call("property_can_revert", section + "/" + p_name);
}
Variant property_get_revert(const String &p_name) {
return edited->call("property_get_revert", section + "/" + p_name);
}
protected:
static void _bind_methods() {
ClassDB::bind_method("property_can_revert", &SectionedInspectorFilter::property_can_revert);
ClassDB::bind_method("property_get_revert", &SectionedInspectorFilter::property_get_revert);
}
public:
void set_section(const String &p_section, bool p_allow_sub) {
section = p_section;
allow_sub = p_allow_sub;
_change_notify();
}
void set_edited(Object *p_edited) {
edited = p_edited;
_change_notify();
}
SectionedInspectorFilter() {
edited = NULL;
}
};
void SectionedInspector::_bind_methods() {
ClassDB::bind_method("_section_selected", &SectionedInspector::_section_selected);
ClassDB::bind_method("_search_changed", &SectionedInspector::_search_changed);
ClassDB::bind_method("update_category_list", &SectionedInspector::update_category_list);
}
void SectionedInspector::_section_selected() {
if (!sections->get_selected())
return;
selected_category = sections->get_selected()->get_metadata(0);
filter->set_section(selected_category, sections->get_selected()->get_children() == NULL);
inspector->set_property_prefix(selected_category + "/");
}
void SectionedInspector::set_current_section(const String &p_section) {
if (section_map.has(p_section)) {
section_map[p_section]->select(0);
}
}
String SectionedInspector::get_current_section() const {
if (sections->get_selected())
return sections->get_selected()->get_metadata(0);
else
return "";
}
String SectionedInspector::get_full_item_path(const String &p_item) {
String base = get_current_section();
if (base != "")
return base + "/" + p_item;
else
return p_item;
}
void SectionedInspector::edit(Object *p_object) {
if (!p_object) {
obj = 0;
sections->clear();
filter->set_edited(NULL);
inspector->edit(NULL);
return;
}
ObjectID id = p_object->get_instance_id();
inspector->set_object_class(p_object->get_class());
if (obj != id) {
obj = id;
update_category_list();
filter->set_edited(p_object);
inspector->edit(filter);
TreeItem *first_item = sections->get_root();
if (first_item) {
while (first_item->get_children())
first_item = first_item->get_children();
first_item->select(0);
selected_category = first_item->get_metadata(0);
}
} else {
update_category_list();
}
}
void SectionedInspector::update_category_list() {
sections->clear();
Object *o = ObjectDB::get_instance(obj);
if (!o)
return;
List<PropertyInfo> pinfo;
o->get_property_list(&pinfo);
section_map.clear();
TreeItem *root = sections->create_item();
section_map[""] = root;
String filter;
if (search_box)
filter = search_box->get_text();
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
PropertyInfo pi = E->get();
if (pi.usage & PROPERTY_USAGE_CATEGORY)
continue;
else if (!(pi.usage & PROPERTY_USAGE_EDITOR))
continue;
if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene" || pi.name.begins_with("_global_script"))
continue;
int sp = pi.name.find("/");
if (sp == -1)
pi.name = "global/" + pi.name;
Vector<String> sectionarr = pi.name.split("/");
String metasection;
if (!filter.empty() && !filter.is_subsequence_ofi(sectionarr[sectionarr.size() - 1].capitalize()))
continue;
int sc = MIN(2, sectionarr.size() - 1);
for (int i = 0; i < sc; i++) {
TreeItem *parent = section_map[metasection];
parent->set_custom_bg_color(0, get_color("prop_subsection", "Editor"));
if (i > 0) {
metasection += "/" + sectionarr[i];
} else {
metasection = sectionarr[i];
}
if (!section_map.has(metasection)) {
TreeItem *ms = sections->create_item(parent);
section_map[metasection] = ms;
ms->set_text(0, sectionarr[i].capitalize());
ms->set_metadata(0, metasection);
ms->set_selectable(0, false);
}
if (i == sc - 1) {
//if it has children, make selectable
section_map[metasection]->set_selectable(0, true);
}
}
}
if (section_map.has(selected_category)) {
section_map[selected_category]->select(0);
}
inspector->update_tree();
}
void SectionedInspector::register_search_box(LineEdit *p_box) {
search_box = p_box;
inspector->register_text_enter(p_box);
search_box->connect("text_changed", this, "_search_changed");
}
void SectionedInspector::_search_changed(const String &p_what) {
update_category_list();
}
EditorInspector *SectionedInspector::get_inspector() {
return inspector;
}
SectionedInspector::SectionedInspector() :
obj(0),
sections(memnew(Tree)),
filter(memnew(SectionedInspectorFilter)),
inspector(memnew(EditorInspector)),
search_box(NULL) {
add_constant_override("autohide", 1); // Fixes the dragger always showing up
VBoxContainer *left_vb = memnew(VBoxContainer);
left_vb->set_custom_minimum_size(Size2(190, 0) * EDSCALE);
add_child(left_vb);
sections->set_v_size_flags(SIZE_EXPAND_FILL);
sections->set_hide_root(true);
left_vb->add_child(sections, true);
VBoxContainer *right_vb = memnew(VBoxContainer);
right_vb->set_custom_minimum_size(Size2(300, 0) * EDSCALE);
right_vb->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(right_vb);
inspector->set_v_size_flags(SIZE_EXPAND_FILL);
right_vb->add_child(inspector, true);
inspector->set_use_doc_hints(true);
sections->connect("cell_selected", this, "_section_selected");
}
SectionedInspector::~SectionedInspector() {
memdelete(filter);
}