godot/scene
Rémi Verschelde 8d00dcb421
Merge pull request #35670 from clayjohn/material-flag-cache
Add an extra bit to material flag cache
2020-01-28 20:59:49 +01:00
..
2d Allow greater values in unit_offset 2020-01-24 14:40:33 +01:00
3d Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
animation Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped 2020-01-23 14:38:04 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Revert "make Label consider spaces for visible_characters" 2020-01-28 19:37:04 +01:00
main SceneTree: Abort change_scene if we're quitting 2020-01-19 22:08:40 +01:00
resources Merge pull request #35670 from clayjohn/material-flag-cache 2020-01-28 20:59:49 +01:00
register_scene_types.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00