godot/doc/classes/TouchScreenButton.xml
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00

70 lines
2.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TouchScreenButton" inherits="Node2D" version="4.0">
<brief_description>
Button for touch screen devices.
</brief_description>
<description>
Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
</description>
<tutorials>
</tutorials>
<methods>
<method name="is_pressed" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this button is currently pressed.
</description>
</method>
</methods>
<members>
<member name="action" type="String" setter="set_action" getter="get_action" default="&quot;&quot;">
The button's action. Actions can be handled with [InputEventAction].
</member>
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
The button's bitmask.
</member>
<member name="normal" type="Texture2D" setter="set_texture" getter="get_texture">
The button's texture for the normal state.
</member>
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false">
If [code]true[/code], pass-by presses are enabled.
</member>
<member name="pressed" type="Texture2D" setter="set_texture_pressed" getter="get_texture_pressed">
The button's texture for the pressed state.
</member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The button's shape.
</member>
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true">
If [code]true[/code], the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
</member>
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true">
If [code]true[/code], the button's shape is visible.
</member>
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0">
The button's visibility mode. See [enum VisibilityMode] for possible values.
</member>
</members>
<signals>
<signal name="pressed">
<description>
Emitted when the button is pressed (down).
</description>
</signal>
<signal name="released">
<description>
Emitted when the button is released (up).
</description>
</signal>
</signals>
<constants>
<constant name="VISIBILITY_ALWAYS" value="0" enum="VisibilityMode">
Always visible.
</constant>
<constant name="VISIBILITY_TOUCHSCREEN_ONLY" value="1" enum="VisibilityMode">
Visible on touch screens only.
</constant>
</constants>
</class>