godot/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

162 lines
6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
A scripted Visual Script node.
</brief_description>
<description>
A custom Visual Script node which can be scripted in powerful ways.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_caption" qualifiers="virtual">
<return type="String">
</return>
<description>
Return the node's title.
</description>
</method>
<method name="_get_category" qualifiers="virtual">
<return type="String">
</return>
<description>
Return the node's category.
</description>
</method>
<method name="_get_input_value_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
Return the count of input value ports.
</description>
</method>
<method name="_get_input_value_port_name" qualifiers="virtual">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Return the specified input port's name.
</description>
</method>
<method name="_get_input_value_port_type" qualifiers="virtual">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Return the specified input port's type. See the [code]TYPE_*[/code] enum in [@GlobalScope].
</description>
</method>
<method name="_get_output_sequence_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
Return the amount of output [b]sequence[/b] ports.
</description>
</method>
<method name="_get_output_sequence_port_text" qualifiers="virtual">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Return the specified [b]sequence[/b] output's name.
</description>
</method>
<method name="_get_output_value_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
Return the amount of output value ports.
</description>
</method>
<method name="_get_output_value_port_name" qualifiers="virtual">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Return the specified output's name.
</description>
</method>
<method name="_get_output_value_port_type" qualifiers="virtual">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Return the specified output's type. See the [code]TYPE_*[/code] enum in [@GlobalScope].
</description>
</method>
<method name="_get_text" qualifiers="virtual">
<return type="String">
</return>
<description>
Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).
</description>
</method>
<method name="_get_working_memory_size" qualifiers="virtual">
<return type="int">
</return>
<description>
Return the size of the custom node's working memory. See [method _step] for more details.
</description>
</method>
<method name="_has_input_sequence_port" qualifiers="virtual">
<return type="bool">
</return>
<description>
Return whether the custom node has an input [b]sequence[/b] port.
</description>
</method>
<method name="_step" qualifiers="virtual">
<return type="Variant">
</return>
<argument index="0" name="inputs" type="Array">
</argument>
<argument index="1" name="outputs" type="Array">
</argument>
<argument index="2" name="start_mode" type="int">
</argument>
<argument index="3" name="working_mem" type="Array">
</argument>
<description>
Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.
The [code]inputs[/code] array contains the values of the input ports.
[code]outputs[/code] is an array whose indices should be set to the respective outputs.
The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], unless you have used the [code]STEP_*[/code] constants.
[code]working_mem[/code] is an array which can be used to persist information between runs of the custom node.
When returning, you can mask the returned value with one of the [code]STEP_*[/code] constants.
</description>
</method>
</methods>
<constants>
<constant name="START_MODE_BEGIN_SEQUENCE" value="0" enum="StartMode">
The start mode used the first time when [method _step] is called.
</constant>
<constant name="START_MODE_CONTINUE_SEQUENCE" value="1" enum="StartMode">
The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT.
</constant>
<constant name="START_MODE_RESUME_YIELD" value="2" enum="StartMode">
The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT.
</constant>
<constant name="STEP_PUSH_STACK_BIT" value="16777216">
Hint used by [method _step] to tell that control should return to it when there is no other node left to execute.
This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the [code]true[/code]/[code]false[/code] branch has finished execution.
</constant>
<constant name="STEP_GO_BACK_BIT" value="33554432">
Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
</constant>
<constant name="STEP_NO_ADVANCE_BIT" value="67108864">
</constant>
<constant name="STEP_EXIT_FUNCTION_BIT" value="134217728">
Hint used by [method _step] to tell that control should stop and exit the function.
</constant>
<constant name="STEP_YIELD_BIT" value="268435456">
Hint used by [method _step] to tell that the function should be yielded.
Using this requires you to have at least one working memory slot, which is used for the [VisualScriptFunctionState].
</constant>
</constants>
</class>