godot/core/rid_owner.cpp
Juan Linietsky 4f163972bb Refactored RID/RID_Owner to always use O(1) allocation.
* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
2020-02-11 11:53:26 +01:00

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C++

#include "rid_owner.h"
volatile uint64_t RID_AllocBase::base_id = 1;