godot/modules/mono/editor
Max Hilbrunner 81f7d1890b Namespaces instead of underscore prefix for binds
Thanks to neikeq for the initial work.

Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:09 +02:00
..
Godot.NET.Sdk Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
bindings_generator.cpp Use C++ iterators in the Mono module 2021-07-27 02:48:28 +02:00
bindings_generator.h Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
code_completion.cpp Use C++ iterators in the Mono module 2021-07-27 02:48:28 +02:00
code_completion.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_internal_calls.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
editor_internal_calls.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_export.cpp Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
godotsharp_export.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00