godot/modules/gdscript
George Marques 4f72c6be8a GDScript: consider constructors as always existing
There's always a constructor, even if implicit, especially for native
types.

Also don't check for signature match on function call, since this
information is not available in release builds.
2019-01-15 19:15:19 -02:00
..
doc_classes doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
editor Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
gdscript.cpp Merge pull request #24877 from neikeq/issue-24280 2019-01-10 18:02:57 +01:00
gdscript.h Merge pull request #24877 from neikeq/issue-24280 2019-01-10 18:02:57 +01:00
gdscript_compiler.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gdscript_compiler.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gdscript_editor.cpp GDScript autocomplete: don't carry values when guessing from is 2019-01-15 16:03:56 -02:00
gdscript_function.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gdscript_function.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gdscript_functions.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gdscript_functions.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gdscript_parser.cpp GDScript: consider constructors as always existing 2019-01-15 19:15:19 -02:00
gdscript_parser.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gdscript_tokenizer.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gdscript_tokenizer.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.cpp Merge pull request #24883 from akien-mga/resourceformat-unregister 2019-01-10 14:25:09 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00