godot/doc/classes/BoxContainer.xml

57 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxContainer" inherits="Container" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Base class for Box containers.
</brief_description>
<description>
Base class for Box containers. It arranges children controls vertically or horizontally, and rearranges them automatically when their minimum size changes.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_spacer">
<return type="void">
</return>
<argument index="0" name="begin" type="bool">
</argument>
<description>
Add a control to the box as a spacer.
If [i]begin[/i] is true the spacer control will be inserted in front of other children.
</description>
</method>
<method name="get_alignment" qualifiers="const">
<return type="int" enum="BoxContainer.AlignMode">
</return>
<description>
Return the alignment of children in the container.
</description>
</method>
<method name="set_alignment">
<return type="void">
</return>
<argument index="0" name="alignment" type="int" enum="BoxContainer.AlignMode">
</argument>
<description>
Set the alignment of children in the container(Must be one of ALIGN_BEGIN, ALIGN_CENTER or ALIGN_END).
</description>
</method>
</methods>
<members>
<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" brief="" enum="BoxContainer.AlignMode">
</member>
</members>
<constants>
<constant name="ALIGN_BEGIN" value="0">
Align children with beginning of the container.
</constant>
<constant name="ALIGN_CENTER" value="1">
Align children with center of the container.
</constant>
<constant name="ALIGN_END" value="2">
Align children with end of the container.
</constant>
</constants>
</class>