godot/doc/classes/OmniLight.xml

56 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OmniLight" inherits="Light" category="Core" version="3.0.alpha.custom_build">
<brief_description>
OmniDirectional Light, such as a light bulb or a candle.
</brief_description>
<description>
An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_shadow_detail" qualifiers="const">
<return type="int" enum="OmniLight.ShadowDetail">
</return>
<description>
</description>
</method>
<method name="get_shadow_mode" qualifiers="const">
<return type="int" enum="OmniLight.ShadowMode">
</return>
<description>
</description>
</method>
<method name="set_shadow_detail">
<return type="void">
</return>
<argument index="0" name="detail" type="int" enum="OmniLight.ShadowDetail">
</argument>
<description>
</description>
</method>
<method name="set_shadow_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="OmniLight.ShadowMode">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="omni_attenuation" type="float" setter="set_param" getter="get_param" brief="">
</member>
<member name="omni_range" type="float" setter="set_param" getter="get_param" brief="">
</member>
<member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" brief="" enum="OmniLight.ShadowDetail">
</member>
<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" brief="" enum="OmniLight.ShadowMode">
</member>
</members>
<constants>
</constants>
</class>