godot/platform/windows/detect.py
Rémi Verschelde e91a267a7c Buildsystem: Improve detect.py readability and fix issues
Tried to organize the configure(env) calls in sections, using the same order
for all platforms whenever possible.

Apart from cosmetic changes, the following issues were fixed:
- Android: cleanup linkage, remove GLESv1_CM and GLESv2
- iPhone: Remove obsolete "ios_gles22_override" option
- OSX:
  * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option
    (closes #9449)
  * Make "fat" bits argument explicit
- Server: sync with X11
- Windows: clean up old DirectX 9 stuff
- X11:
  * Do not require system OpenSSL for building (closes #9443)
  * Fix typo'ed use_leak_sanitizer option
  * Fix .llvm suffix overriding custom extra_suffix
2017-07-01 08:20:51 +02:00

282 lines
10 KiB
Python

import methods
import os
import sys
def is_active():
return True
def get_name():
return "Windows"
def can_build():
if (os.name == "nt"):
# building natively on windows!
if (os.getenv("VCINSTALLDIR")):
return True
else:
print("\nMSVC not detected, attempting MinGW.")
mingw32 = ""
mingw64 = ""
if (os.getenv("MINGW32_PREFIX")):
mingw32 = os.getenv("MINGW32_PREFIX")
if (os.getenv("MINGW64_PREFIX")):
mingw64 = os.getenv("MINGW64_PREFIX")
test = "gcc --version > NUL 2>&1"
if os.system(test) != 0 and os.system(mingw32 + test) != 0 and os.system(mingw64 + test) != 0:
print("- could not detect gcc.")
print("Please, make sure a path to a MinGW /bin directory is accessible into the environment PATH.\n")
return False
else:
print("- gcc detected.")
return True
if (os.name == "posix"):
mingw = "i586-mingw32msvc-"
mingw64 = "x86_64-w64-mingw32-"
mingw32 = "i686-w64-mingw32-"
if (os.getenv("MINGW32_PREFIX")):
mingw32 = os.getenv("MINGW32_PREFIX")
mingw = mingw32
if (os.getenv("MINGW64_PREFIX")):
mingw64 = os.getenv("MINGW64_PREFIX")
test = "gcc --version &>/dev/null"
if (os.system(mingw + test) == 0 or os.system(mingw64 + test) == 0 or os.system(mingw32 + test) == 0):
return True
return False
def get_opts():
mingw = ""
mingw32 = ""
mingw64 = ""
if (os.name == "posix"):
mingw = "i586-mingw32msvc-"
mingw32 = "i686-w64-mingw32-"
mingw64 = "x86_64-w64-mingw32-"
if os.system(mingw32 + "gcc --version &>/dev/null") != 0:
mingw32 = mingw
if (os.getenv("MINGW32_PREFIX")):
mingw32 = os.getenv("MINGW32_PREFIX")
mingw = mingw32
if (os.getenv("MINGW64_PREFIX")):
mingw64 = os.getenv("MINGW64_PREFIX")
return [
('mingw_prefix', 'MinGW Prefix', mingw32),
('mingw_prefix_64', 'MinGW Prefix 64 bits', mingw64),
]
def get_flags():
return [
]
def build_res_file(target, source, env):
cmdbase = ""
if (env["bits"] == "32"):
cmdbase = env['mingw_prefix']
else:
cmdbase = env['mingw_prefix_64']
CPPPATH = env['CPPPATH']
cmdbase = cmdbase + 'windres --include-dir . '
import subprocess
for x in range(len(source)):
cmd = cmdbase + '-i ' + str(source[x]) + ' -o ' + str(target[x])
try:
out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
if len(out[1]):
return 1
except:
return 1
return 0
def configure(env):
env.Append(CPPPATH=['#platform/windows'])
# Targeted Windows version: Vista (and later)
winver = "0x0600" # Windows Vista is the minimum target for windows builds
if (os.name == "nt" and os.getenv("VCINSTALLDIR")): # MSVC
env['ENV']['TMP'] = os.environ['TMP']
## Build type
if (env["target"] == "release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['/O2', '/DDEBUG_ENABLED'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"] == "debug_release"):
env.Append(CCFLAGS=['/Z7', '/Od'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['/Z7', '/DDEBUG_ENABLED', '/DDEBUG_MEMORY_ENABLED', '/DD3D_DEBUG_INFO', '/Od'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
## Architecture
# Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows)
if (env["bits"] != "default"):
print("Error: bits argument is disabled for MSVC")
print("""
Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
""")
sys.exit()
# Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the proper command prompt
# that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with)
env["bits"] = "32"
env["x86_libtheora_opt_vc"] = True
## Compiler configuration
env['ENV'] = os.environ
# This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
print("Detected MSVC compiler: " + compiler_version_str)
# If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm
if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
env["bits"] = "64"
env["x86_libtheora_opt_vc"] = False
print("Compiled program architecture will be a 64 bit executable (forcing bits=64).")
elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).")
else:
print("Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.")
## Compile flags
env.Append(CCFLAGS=['/MT', '/Gd', '/GR', '/nologo'])
env.Append(CXXFLAGS=['/TP'])
env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
env.Append(CCFLAGS=['/I' + os.getenv("WindowsSdkDir") + "/Include"])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DOPENGL_ENABLED'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver])
if env["bits"] == "64":
env.Append(CCFLAGS=['/D_WIN64'])
LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', 'shell32', 'advapi32', 'dinput8', 'dxguid']
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"])
if (os.getenv("VCINSTALLDIR")):
VC_PATH = os.getenv("VCINSTALLDIR")
else:
VC_PATH = ""
env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
# Incremental linking fix
env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
env['BUILDERS']['Program'] = methods.precious_program
else: # MinGW
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
env.use_windows_spawn_fix()
## Build type
if (env["target"] == "release"):
env.Append(CCFLAGS=['-msse2'])
if (env["bits"] == "64"):
env.Append(CCFLAGS=['-O3'])
else:
env.Append(CCFLAGS=['-O2'])
env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-g', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
## Compiler configuration
if (os.name == "nt"):
env['ENV']['TMP'] = os.environ['TMP'] # way to go scons, you can be so stupid sometimes
else:
env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
mingw_prefix = ""
if (env["bits"] == "default"):
env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32"
if (env["bits"] == "32"):
env.Append(LINKFLAGS=['-static'])
env.Append(LINKFLAGS=['-static-libgcc'])
env.Append(LINKFLAGS=['-static-libstdc++'])
mingw_prefix = env["mingw_prefix"]
else:
env.Append(LINKFLAGS=['-static'])
mingw_prefix = env["mingw_prefix_64"]
nulstr = ""
if (os.name == "posix"):
nulstr = ">/dev/null"
else:
nulstr = ">nul"
env["CC"] = mingw_prefix + "gcc"
env['AS'] = mingw_prefix + "as"
env['CXX'] = mingw_prefix + "g++"
env['AR'] = mingw_prefix + "ar"
env['RANLIB'] = mingw_prefix + "ranlib"
env['LD'] = mingw_prefix + "g++"
env["x86_libtheora_opt_gcc"] = True
## Compile flags
env.Append(CCFLAGS=['-DWINDOWS_ENABLED', '-mwindows'])
env.Append(CCFLAGS=['-DOPENGL_ENABLED'])
env.Append(CCFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DWINVER=%s' % winver, '-D_WIN32_WINNT=%s' % winver])
env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid'])
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
# resrc
env.Append(BUILDERS={'RES': env.Builder(action=build_res_file, suffix='.o', src_suffix='.rc')})