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bin -completely rewritten filesystem dock and internal editor filesystem management, fixes #1926 2016-01-05 10:36:24 -03:00
core added a new function to escape properly json, fixes #3282 2016-01-10 15:01:06 -03:00
demos visual representation for joystick demo 2016-01-06 01:01:50 +01:00
doc Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
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scene removed this fix, which brought more problems than solutions 2016-01-10 00:26:35 -03:00
servers -Fix crash at exit due to unnecesary check in command queue, fixes #2034 2016-01-04 00:00:33 -03:00
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methods.py -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
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SConstruct -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics