godot/servers/visual
2020-02-11 11:53:29 +01:00
..
rasterizer_rd Moved the shader source compilation code outside RenderingDevice and Vulkan 2020-02-11 11:53:29 +01:00
rasterizer.cpp Custom material support seems complete. 2020-02-11 11:53:29 +01:00
rasterizer.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
rendering_device.cpp Moved the shader source compilation code outside RenderingDevice and Vulkan 2020-02-11 11:53:29 +01:00
rendering_device.h Moved the shader source compilation code outside RenderingDevice and Vulkan 2020-02-11 11:53:29 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
shader_language.cpp Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00
shader_language.h Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00
shader_types.cpp Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00
shader_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00
visual_server_canvas.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_globals.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_globals.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_light_baker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_light_baker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_raster.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server_raster.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_scene.cpp Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00
visual_server_scene.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_viewport.cpp Normalmapping and Specularmapping working in 2D engine 2020-02-11 11:53:28 +01:00
visual_server_viewport.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_wrap_mt.cpp Texture refactor 2020-02-11 11:53:26 +01:00
visual_server_wrap_mt.h Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00