godot/scene/main
Fabio Alessandrelli 5081ced57f Use MultiplayerAPI class for high level networking
Remove networking related logic from Node and SceneTree.
SceneTree now simply relay all networking related stuff to
MultiplayerAPI for compatibility
2018-03-03 18:34:22 +01:00
..
canvas_layer.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
canvas_layer.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
http_request.cpp Refactor version macros and fix related bugs 2018-02-23 20:15:29 +01:00
http_request.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
instance_placeholder.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
instance_placeholder.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
node.cpp Use MultiplayerAPI class for high level networking 2018-03-03 18:34:22 +01:00
node.h Use MultiplayerAPI class for high level networking 2018-03-03 18:34:22 +01:00
resource_preloader.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
resource_preloader.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_tree.cpp Use MultiplayerAPI class for high level networking 2018-03-03 18:34:22 +01:00
scene_tree.h Use MultiplayerAPI class for high level networking 2018-03-03 18:34:22 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
timer.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
viewport.cpp Viewport: Fix missing tooltips w/ disabled physics object picking 2018-03-01 16:01:10 +01:00
viewport.h Remove obsolete Viewport _update_rect() code 2018-01-18 22:37:45 +01:00