godot/scene
Daniel Ting 6f71bc2a06 Evenly distribute stretched Nodes in BoxContainer
Add any leftover fractional pixels to an error accumulator. When the
accumulator is greater or equal to one, add one pixel to the current
Node's size and subtract one from the accumulator.

Closes #36522

(cherry picked from commit 04ea6ec88d)
2020-07-28 00:39:21 +02:00
..
2d Provide warning when using polygon shapes in CollisionShape2D node 2020-07-06 14:16:28 +02:00
3d Merge pull request #39817 from yrk06/ExposeInertiaTensor 2020-07-21 16:50:56 +02:00
animation bug with Tween.is_active, fixes #39760 2020-07-24 10:31:56 +02:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Format remote printerr properly in script debugger output 2020-07-02 17:43:37 +02:00
gui Evenly distribute stretched Nodes in BoxContainer 2020-07-28 00:39:21 +02:00
main Fix parent check for add_child_below_node 2020-07-11 15:57:17 -05:00
resources Keep transition value when replacing key 2020-07-24 10:31:57 +02:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00