godot/modules/gdscript
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
gd_compiler.cpp GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +02:00
gd_compiler.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_editor.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
gd_function.cpp Adds completed signal to GDFunctionState 2017-06-23 02:29:23 +02:00
gd_function.h Add extended check option to GDFunctionState::is_valid() 2017-05-17 14:55:59 +02:00
gd_functions.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
gd_functions.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gd_parser.cpp Reimplement for..in range() so that it always results in ints 2017-06-22 20:41:52 +03:00
gd_parser.h GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +02:00
gd_script.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
gd_script.h Better user expirence with external text editors. 2017-06-27 12:55:16 +08:00
gd_tokenizer.cpp GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +02:00
gd_tokenizer.h GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +02:00
register_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00