godot/servers/visual/rasterizer
2020-02-11 11:53:28 +01:00
..
shaders Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00
rasterizer.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
rasterizer.h Changes to material required to add custom shaders in RD renderer 2020-02-11 11:53:28 +01:00
rasterizer_canvas_rd.cpp Changes to material required to add custom shaders in RD renderer 2020-02-11 11:53:28 +01:00
rasterizer_canvas_rd.h Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00
rasterizer_rd.cpp basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
rasterizer_rd.h basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
rasterizer_scene_forward_rd.cpp
rasterizer_scene_forward_rd.h
rasterizer_storage_rd.cpp Added ability to retrieve back textures stored on GPU 2020-02-11 11:53:28 +01:00
rasterizer_storage_rd.h Changes to material required to add custom shaders in RD renderer 2020-02-11 11:53:28 +01:00
render_pipeline_vertex_format_cache_rd.cpp Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00
render_pipeline_vertex_format_cache_rd.h Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00
SCsub A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
shader_rd.cpp Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00
shader_rd.h Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00