godot/core/input
Rémi Verschelde 510e83498e Input: Drop obsolete versions of SDL gamecontrollerdb
The 204 and 205 are the older, SDL 2.0.4 and 2.0.5 compatible mappings,
but since all new mappings have only been added to the main
gamecontrollerdb.txt which overrides the older entries, it doesn't make
much sense for us to keep the old databases.

We do not support the SDL2 half axes and inverted axes features from
gamecontrollerdb.txt, but this only impacts the specific controllers
which can use those features, the rest are parsed and used properly.

As for godotcontrollerdb.txt, it doesn't make sense for us to maintain
our own custom mappings instead of submitting them upstream. The only
exception is the Javascript and UWP platforms for which no bindings are
available upstream, so we keep those entries.
2020-04-28 14:51:44 +02:00
..
default_controller_mappings.h Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
godotcontrollerdb.txt Input: Drop obsolete versions of SDL gamecontrollerdb 2020-04-28 14:51:44 +02:00
input_builders.py Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
input_event.cpp Add const to InputEventMouseButton::get_factor 2020-04-25 13:25:00 +02:00
input_event.h Add const to InputEventMouseButton::get_factor 2020-04-25 13:25:00 +02:00
input_filter.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
input_filter.h Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
input_map.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
input_map.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
SCsub Input: Drop obsolete versions of SDL gamecontrollerdb 2020-04-28 14:51:44 +02:00