godot/drivers/gles3/shaders
Rémi Verschelde e1a0f2bd71
Merge pull request #15636 from mrcdk/fix_canvas_light
Set correct types on a couple variables inside light_compute in canvas.glsl
2018-01-13 01:42:52 +01:00
..
blend_shape.glsl
canvas.glsl Set correct types on a couple variables inside the canvas.glsl 2018-01-12 22:02:28 +01:00
canvas_shadow.glsl
copy.glsl Fix issues when rendering panoramic sky in stereoscopic 2017-10-10 22:51:37 +11:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl Fix shader compile error on Android 2018-01-09 16:44:56 +09:00
exposure.glsl
particles.glsl Stop particles resetting on pause. 2017-11-30 17:51:18 +00:00
resolve.glsl
scene.glsl Fixed graphic artifact caused by anisotropic filter 2018-01-11 12:55:18 +01:00
screen_space_reflection.glsl
SCsub
ssao.glsl Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
ssao_blur.glsl Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
ssao_minify.glsl
subsurf_scattering.glsl Fix type error in subsurface scattering shader code 2017-10-04 19:47:45 +09:00
tonemap.glsl Fix viewport vflip 2017-10-12 16:25:13 +09:00