godot/servers/visual
2020-02-13 16:15:08 +03:00
..
rasterizer_rd Merge pull request #36141 from Chaosus/shader_struct_member_arrays 2020-02-12 20:12:05 +03:00
rasterizer.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer.h Fixes friend declaration tag mismatch 2020-02-12 17:41:30 +08:00
rendering_device.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
rendering_device.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
shader_language.cpp Fix shader crash if pass const argument to 'out/inout' parameter 2020-02-13 16:15:08 +03:00
shader_language.h Fix shader crash if pass const argument to 'out/inout' parameter 2020-02-13 16:15:08 +03:00
shader_types.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
shader_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp Visual GPU profiler and related profiling support in Vulkan. 2020-02-11 12:01:26 +01:00
visual_server_canvas.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_globals.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_globals.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_light_baker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_light_baker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_raster.cpp Fix crash after rebase on the master branch 2020-02-11 12:06:20 +01:00
visual_server_raster.h Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
visual_server_scene.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
visual_server_scene.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
visual_server_viewport.cpp Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
visual_server_viewport.h Reflection probes working 2020-02-11 12:01:21 +01:00
visual_server_wrap_mt.cpp WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
visual_server_wrap_mt.h Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00